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UE2:AssetsHelperGeneric (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> LegendObjectComponent >> AssetsHelperGeneric |
Contents
- 1 Constants
- 2 Properties
- 3 Static functions
- 3.1 FindTeammate
- 3.2 FlavorTextIsValid
- 3.3 HandleAcquireEnemySound
- 3.4 HandleBodyLandedOnTexture
- 3.5 HandleDyingSound
- 3.6 HandleFallingSound
- 3.7 HandleFriendDead
- 3.8 HandleFriendlyFire
- 3.9 HandleFriendlyPanicSound
- 3.10 HandleGenericASound
- 3.11 HandleGenericBSound
- 3.12 HandleGenericCSound
- 3.13 HandleGenericDSound
- 3.14 HandleGenericESound
- 3.15 HandleHuntEnemy
- 3.16 HandleJumpSound
- 3.17 HandleKilledEnemy
- 3.18 HandleKilledEnemySafe
- 3.19 HandleLandedOnTexture
- 3.20 HandleLandedSound
- 3.21 HandleLeapImpactSound
- 3.22 HandleLeapLandSound
- 3.23 HandleLeapSound
- 3.24 HandleLostEnemy
- 3.25 HandleMantleBeginSound
- 3.26 HandleMeleeDamageSound
- 3.27 HandleMeleeImpactPointSound
- 3.28 HandleMeleeMotionSound
- 3.29 HandleMiscSound
- 3.30 HandleMovingOnTexture
- 3.31 HandleOnFireEndSound
- 3.32 HandleOnFireSound
- 3.33 HandlePanicSound
- 3.34 HandlePanicSoundEnding
- 3.35 HandleProneMovingOnTexture
- 3.36 HandleRandomAttackSound
- 3.37 HandleRandomIdleSound
- 3.38 HandleSpiderEndSound
- 3.39 HandleSpiderSound
- 3.40 HandleTakeHitSound
- 3.41 HandleToxicEndSound
- 3.42 HandleToxicSound
- 3.43 IsValidListener
- 3.44 PlayerCanHear
- 3.45 StopFallingSound
- 3.46 UseFlavorText
- Package:
- U2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
AssetHelperGeneric.uc $Author: Mbaldwin $ $Date: 12/15/02 2:40a $ $Revision: 57 $
Constants
PlayerHearingRadius
Value: 3000.0
TeammateHearingRadius
Value: 1000.0
Properties
Property group 'U2Sounds'
BodyLandTextureHelperClass
Type: class<TextureHelperGeneric>
Default value: Class'U2.BodyLandTextureHelperGeneric'
LandTextureHelperClass
Type: class<TextureHelperGeneric>
Default value: Class'U2.LandTextureHelperGeneric'
MoveTextureHelperClass
Type: class<TextureHelperGeneric>
Default value: Class'U2.MoveTextureHelperGeneric'
ProneTextureHelperClass
Type: class<TextureHelperGeneric>
Default value: Class'U2.ProneTextureHelperGeneric'
Static functions
FindTeammate
FlavorTextIsValid
HandleAcquireEnemySound
static function HandleAcquireEnemySound (U2Pawn U2P)
HandleBodyLandedOnTexture
HandleDyingSound
static function HandleDyingSound (U2Pawn U2P)
HandleFallingSound
static function HandleFallingSound (U2Pawn U2P)
HandleFriendDead
static function HandleFriendDead (U2Pawn U2P)
HandleFriendlyFire
HandleFriendlyPanicSound
HandleGenericASound
static function HandleGenericASound (U2Pawn U2P, Actor.ESoundSlot SoundSlot)
HandleGenericBSound
static function HandleGenericBSound (U2Pawn U2P, Actor.ESoundSlot SoundSlot)
HandleGenericCSound
static function HandleGenericCSound (U2Pawn U2P, Actor.ESoundSlot SoundSlot)
HandleGenericDSound
static function HandleGenericDSound (U2Pawn U2P, Actor.ESoundSlot SoundSlot)
HandleGenericESound
static function HandleGenericESound (U2Pawn U2P, Actor.ESoundSlot SoundSlot)
HandleHuntEnemy
static function HandleHuntEnemy (U2Pawn U2P)
HandleJumpSound
static function HandleJumpSound (U2Pawn U2P)
HandleKilledEnemy
static function HandleKilledEnemy (U2Pawn U2P)
HandleKilledEnemySafe
static function HandleKilledEnemySafe (U2Pawn U2P)
HandleLandedOnTexture
HandleLandedSound
HandleLeapImpactSound
static function HandleLeapImpactSound (U2Pawn U2P)
HandleLeapLandSound
static function HandleLeapLandSound (U2Pawn U2P)
HandleLeapSound
static function HandleLeapSound (U2Pawn U2P)
HandleLostEnemy
static function HandleLostEnemy (U2Pawn U2P)
HandleMantleBeginSound
static function HandleMantleBeginSound (U2Pawn U2P)
HandleMeleeDamageSound
static function HandleMeleeDamageSound (U2Pawn U2P)
HandleMeleeImpactPointSound
static function HandleMeleeImpactPointSound (U2Pawn U2P)
HandleMeleeMotionSound
static function HandleMeleeMotionSound (U2Pawn U2P)
HandleMiscSound
static function HandleMiscSound (U2Pawn U2P)
HandleMovingOnTexture
static function HandleMovingOnTexture (U2Pawn U2P)
HandleOnFireEndSound
HandleOnFireSound
HandlePanicSound
HandlePanicSoundEnding
HandleProneMovingOnTexture
static function HandleProneMovingOnTexture (U2Pawn U2P)
HandleRandomAttackSound
static function HandleRandomAttackSound (U2Pawn U2P, SoundSlotInterf.ESoundTableSlot STSlot)
HandleRandomIdleSound
static function HandleRandomIdleSound (U2Pawn U2P, SoundSlotInterf.ESoundTableSlot STSlot)
HandleSpiderEndSound
HandleSpiderSound
HandleTakeHitSound
HandleToxicEndSound
HandleToxicSound
IsValidListener
PlayerCanHear
StopFallingSound
static function StopFallingSound (U2Pawn U2P)