Mostly Harmless

UE2:AssetsHelperGeneric (U2XMP)

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U2XMP Object >> LegendObjectComponent >> AssetsHelperGeneric
Package: 
U2

AssetHelperGeneric.uc $Author: Mbaldwin $ $Date: 12/15/02 2:40a $ $Revision: 57 $

Constants

PlayerHearingRadius

Value: 3000.0


TeammateHearingRadius

Value: 1000.0


Properties

Property group 'U2Sounds'

BodyLandTextureHelperClass

Type: class<TextureHelperGeneric>


Default value: Class'U2.BodyLandTextureHelperGeneric'

LandTextureHelperClass

Type: class<TextureHelperGeneric>


Default value: Class'U2.LandTextureHelperGeneric'

MoveTextureHelperClass

Type: class<TextureHelperGeneric>


Default value: Class'U2.MoveTextureHelperGeneric'

ProneTextureHelperClass

Type: class<TextureHelperGeneric>


Default value: Class'U2.ProneTextureHelperGeneric'

Static functions

FindTeammate

static function U2Pawn FindTeammate (Pawn SpeakingPawn)


FlavorTextIsValid

static function bool FlavorTextIsValid (U2Pawn Speaker, optional bool bNeedsTeammate)


HandleAcquireEnemySound

static function HandleAcquireEnemySound (U2Pawn U2P)


HandleBodyLandedOnTexture

static function HandleBodyLandedOnTexture (U2Pawn U2P, float ImpactSpeed)


HandleDyingSound

static function HandleDyingSound (U2Pawn U2P)


HandleFallingSound

static function HandleFallingSound (U2Pawn U2P)


HandleFriendDead

static function HandleFriendDead (U2Pawn U2P)


HandleFriendlyFire

static function HandleFriendlyFire (U2Pawn Shooter, U2Pawn Victim)


HandleFriendlyPanicSound

static function Sound HandleFriendlyPanicSound (U2Pawn U2P)


HandleGenericASound

static function HandleGenericASound (U2Pawn U2P, Actor.ESoundSlot SoundSlot)


HandleGenericBSound

static function HandleGenericBSound (U2Pawn U2P, Actor.ESoundSlot SoundSlot)


HandleGenericCSound

static function HandleGenericCSound (U2Pawn U2P, Actor.ESoundSlot SoundSlot)


HandleGenericDSound

static function HandleGenericDSound (U2Pawn U2P, Actor.ESoundSlot SoundSlot)


HandleGenericESound

static function HandleGenericESound (U2Pawn U2P, Actor.ESoundSlot SoundSlot)


HandleHuntEnemy

static function HandleHuntEnemy (U2Pawn U2P)


HandleJumpSound

static function HandleJumpSound (U2Pawn U2P)


HandleKilledEnemy

static function HandleKilledEnemy (U2Pawn U2P)


HandleKilledEnemySafe

static function HandleKilledEnemySafe (U2Pawn U2P)


HandleLandedOnTexture

static function HandleLandedOnTexture (U2Pawn U2P, float ImpactSpeed)


HandleLandedSound

private static function HandleLandedSound (U2Pawn U2P, float ImpactSpeed)


HandleLeapImpactSound

static function HandleLeapImpactSound (U2Pawn U2P)


HandleLeapLandSound

static function HandleLeapLandSound (U2Pawn U2P)


HandleLeapSound

static function HandleLeapSound (U2Pawn U2P)


HandleLostEnemy

static function HandleLostEnemy (U2Pawn U2P)


HandleMantleBeginSound

static function HandleMantleBeginSound (U2Pawn U2P)


HandleMeleeDamageSound

static function HandleMeleeDamageSound (U2Pawn U2P)


HandleMeleeImpactPointSound

static function HandleMeleeImpactPointSound (U2Pawn U2P)


HandleMeleeMotionSound

static function HandleMeleeMotionSound (U2Pawn U2P)


HandleMiscSound

static function HandleMiscSound (U2Pawn U2P)


HandleMovingOnTexture

static function HandleMovingOnTexture (U2Pawn U2P)


HandleOnFireEndSound

private static function Sound HandleOnFireEndSound (U2Pawn U2P)


HandleOnFireSound

private static function Sound HandleOnFireSound (U2Pawn U2P)


HandlePanicSound

static function Sound HandlePanicSound (U2Pawn U2P, class<DamageTypeDamageType)


HandlePanicSoundEnding

static function Sound HandlePanicSoundEnding (U2Pawn U2P, class<DamageTypeDamageType)


HandleProneMovingOnTexture

static function HandleProneMovingOnTexture (U2Pawn U2P)


HandleRandomAttackSound

static function HandleRandomAttackSound (U2Pawn U2P, SoundSlotInterf.ESoundTableSlot STSlot)


HandleRandomIdleSound

static function HandleRandomIdleSound (U2Pawn U2P, SoundSlotInterf.ESoundTableSlot STSlot)


HandleSpiderEndSound

private static function Sound HandleSpiderEndSound (U2Pawn U2P)


HandleSpiderSound

private static function Sound HandleSpiderSound (U2Pawn U2P)


HandleTakeHitSound

static function HandleTakeHitSound (U2Pawn U2P, int Damage, class<DamageTypeDamageType)


HandleToxicEndSound

private static function Sound HandleToxicEndSound (U2Pawn U2P)


HandleToxicSound

private static function Sound HandleToxicSound (U2Pawn U2P)


IsValidListener

static function bool IsValidListener (Pawn ListeningPawn, Pawn SpeakingPawn)


PlayerCanHear

static function bool PlayerCanHear (Pawn P)


StopFallingSound

static function StopFallingSound (U2Pawn U2P)


UseFlavorText

static function bool UseFlavorText (Actor ContextActor)