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UE2:AutoTurret (U2)

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U2 Object >> Actor >> Pawn >> StationaryPawn >> DeployedUnit >> ProximitySensor >> Turret >> AutoTurret
Package: 
Deployables
This class in other games:
U2XMP

null

Properties

ClientFireCount

Type: byte


FireCount

Type: byte


MuzzleflashA1

Type: ParticleGenerator


MuzzleflashA2

Type: ParticleGenerator


MuzzleflashB1

Type: ParticleGenerator


MuzzleflashB2

Type: ParticleGenerator


Default values

Property Value
ActionRate 0.1
ActionSound Sound'U2XMPA.AutoTurret.AutoTurretFire'
ActiveAlertSound Sound'U2XMPA.AutoTurret.AutoTurretAlert'
AmbientNoiseSound Sound'U2XMPA.AutoTurret.AutoTurretAmbient'
CarcassMesh[0] StaticMesh'Arch_TurretsM.Small.Deployable_Disabled_TD_01'
CollisionHeight 50.0
CollisionRadius 40.0
DeploySound Sound'U2XMPA.AutoTurret.AutoTurretActivate'
Description "Auto Turret"
DisabledSound Sound'U2XMPA.AutoTurret.AutoTurretDisabled'
DrawScale 0.75
DrawType DT_Mesh
EnabledSound Sound'U2XMPA.AutoTurret.AutoTurretEnabled'
EnergyCostPerSec 0.0018
ExplosionClass Class'Deployables.TurretExplosion'
Health 350
InventoryType Class'Deployables.AutoTurretDeployable'
Mesh SkeletalMesh'Weapons3rdPK.Turret_Cannon'
PickupMessage "You picked up a Auto Turret."
RemoteRole ROLE_SimulatedProxy
ShutdownSound Sound'U2XMPA.AutoTurret.AutoTurretShutdown'
TrackingSound Sound'U2XMPA.AutoTurret.AutoTurretTracking'
ViewOffset
Member Value
Z 15.0
WeaponType Class'Deployables.WeaponAutoTurret'

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: DeployedUnit.Destroyed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: DeployedUnit.PostBeginPlay


PostNetReceive

simulated event PostNetReceive ()

Overrides: Turret.PostNetReceive


Other instance functions

FiredWeapon

function FiredWeapon ()

Overrides: Turret.FiredWeapon


GetConsumerClassIndex

function int GetConsumerClassIndex ()

Overrides: Actor.GetConsumerClassIndex


SetupAttachments

simulated function SetupAttachments ()


UpdateAttachments

simulated function UpdateAttachments ()