Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:BeamEmitter (U2XMP)
Object >> ParticleEmitter >> BeamEmitter |
- Package:
- Engine
- This class in other games:
- UT2003, UE2Runtime, UT2004
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BeamEmitter: An Unreal Beam Particle Emitter.
Properties
Property group 'Beam'
BeamDistanceRange
Type: Object.Range
BeamEndPoints
Type: array<ParticleBeamEndPoint>
BeamTextureUScale
Type: float
Default value: 1.0
BeamTextureVScale
Type: float
Default value: 1.0
DetermineEndPointBy
Type: EBeamEndPointType
RotatingSheets
Type: int
Property group 'BeamBranching'
BranchEmitter
Type: int
Default value: -1
BranchProbability
Type: Object.Range
BranchSpawnAmountRange
Type: Object.Range
LinkupLifetime
Type: bool
UseBranching
Type: bool
Property group 'BeamNoise'
HFScaleFactors
Type: array<ParticleBeamScale>
HFScaleRepeats
Type: float
HighFrequencyNoiseRange
Type: Object.RangeVector
HighFrequencyPoints
Type: int
Default value: 10
LFScaleFactors
Type: array<ParticleBeamScale>
LFScaleRepeats
Type: float
LowFrequencyNoiseRange
Type: Object.RangeVector
LowFrequencyPoints
Type: int
Default value: 3
NoiseDeterminesEndPoint
Type: bool
UseHighFrequencyScale
Type: bool
UseLowFrequencyScale
Type: bool
Internal variables
BeamValueSum
Type: float
Modifiers: transient
HFPoints
Type: array<ParticleBeamData>
Modifiers: transient
HitActors
Modifiers: transient
IndicesPerParticle
Type: int
Modifiers: transient
LFPoints
Type: array<Object.Vector>
Modifiers: transient
PrimitivesPerParticle
Type: int
Modifiers: transient
SheetsUsed
Type: int
Modifiers: transient
VerticesPerParticle
Type: int
Modifiers: transient
Enums
EBeamEndPointType
- PTEP_Velocity
- PTEP_Distance
- PTEP_Offset
- PTEP_Actor
- PTEP_TraceOffset
Structs
ParticleBeamData
- Object.Vector Location
- float t
ParticleBeamEndPoint
- name ActorTag
- Object.RangeVector Offset
- float Weight
ParticleBeamScale
- Object.Vector FrequencyScale
- float RelativeLength