Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:BioChargedFire (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> WeaponFire >> ProjectileFire >> BioChargedFire |
Contents
- Package:
- XWeapons
- Direct subclass:
- ClassicBioChargedFire
- This class in other games:
- UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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Properties[edit]
Property group 'BioChargedFire'[edit]
GoopLoad[edit]
Type: int
GoopUpRate[edit]
Type: float
Default value: 0.25
HoldSound[edit]
Type: Sound
Default value: Sound'WeaponSounds.BioRifle.BioRiflePowerUp'
MaxGoopLoad[edit]
Type: int
Default value: 10
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoClass | Class'XWeapons.BioAmmo' | ||||||||
bFireOnRelease | True | ||||||||
BotRefireRate | 0.5 | ||||||||
bRecommendSplashDamage | True | ||||||||
bSplashDamage | True | ||||||||
bTossed | True | ||||||||
FireEndAnim | 'None' | ||||||||
FireForce | "BioRifleFire" | ||||||||
FireRate | 0.33 | ||||||||
FireSound | Sound'WeaponSounds.BioRifle.BioRifleFire' | ||||||||
ProjectileClass | Class'XWeapons.BioGlob' | ||||||||
ProjSpawnOffset |
|
||||||||
ShakeOffsetMag |
|
||||||||
ShakeOffsetRate |
|
||||||||
ShakeOffsetTime | 2.0 | ||||||||
ShakeRotMag |
|
||||||||
ShakeRotRate |
|
||||||||
ShakeRotTime | 2.0 | ||||||||
WarnTargetPct | 0.8 |
Functions[edit]
Events[edit]
ModeHoldFire[edit]
event ModeHoldFire ()
Overrides: WeaponFire.ModeHoldFire
Other instance functions[edit]
AllowFire[edit]
simulated function bool AllowFire ()
Overrides: WeaponFire.AllowFire
DrawMuzzleFlash[edit]
function DrawMuzzleFlash (Canvas Canvas)
Overrides: WeaponFire.DrawMuzzleFlash
InitEffects[edit]
function InitEffects ()
Overrides: WeaponFire.InitEffects
MaxRange[edit]
function float MaxRange ()
Overrides: WeaponFire.MaxRange
PlayFiring[edit]
simulated function PlayFiring ()
Overrides: WeaponFire.PlayFiring
PlayStartHold[edit]
simulated function PlayStartHold ()
Overrides: WeaponFire.PlayStartHold
SpawnProjectile[edit]
Overrides: ProjectileFire.SpawnProjectile
StartBerserk[edit]
function StartBerserk ()
Overrides: WeaponFire.StartBerserk
StopBerserk[edit]
function StopBerserk ()
Overrides: WeaponFire.StopBerserk
States[edit]
Hold[edit]
Hold.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
Hold.EndState[edit]
simulated event EndState ()
Overrides: Object.EndState (global)
Hold.Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer (global)