The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE2:BioDecal (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Actor >> Projector >> xScorch >> BioDecal
Package: 
XEffects
This class in other games:
UT2003

null

Default values[edit]

Property Value
bClipStaticMesh True
CullDistance 7000.0
DrawScale 0.65
LifeSpan 6.0
ProjTexture Texture'xbiosplat'

Events[edit]

BeginPlay[edit]

simulated event BeginPlay ()

Overrides: Actor.BeginPlay