I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE2:BioGlob (UT2003)
Object >> Actor >> Projectile >> BioGlob |
- Package:
- XWeapons
- Direct subclass:
- ClassicBioGlob
- This class in other games:
- UT, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'BioGlob'[edit]
BaseDamage[edit]
Type: int
Default value: 20
bMergeGlobs[edit]
Type: bool
Default value: True
DripTime[edit]
Type: float
Default value: 1.8
ExplodeSound[edit]
Type: Sound
Default value: Sound'WeaponSounds.BioRifle.BioRifleGoo1'
GloblingSpeed[edit]
Type: float
Default value: 200.0
MaxGoopLevel[edit]
Type: int
Default value: 5
RestTime[edit]
Type: float
Default value: 2.25
TouchDetonationDelay[edit]
Type: float
gives player a split second to jump to gain extra momentum from blast
Default value: 0.15
Internal variables[edit]
bCheckedSurface[edit]
Type: bool
bDrip[edit]
Type: bool
bNoFX[edit]
Type: bool
bOnMover[edit]
Type: bool
Fear[edit]
Type: AvoidMarker
GoopLevel[edit]
Type: int
Default value: 1
GoopVolume[edit]
Type: float
Default value: 1.0
Rand3[edit]
Type: int
SurfaceNormal[edit]
Type: Object.Vector
Trail[edit]
Type: xEmitter
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 80 |
bDynamicLight | True |
bNetTemporary | False |
bOnlyDirtyReplication | True |
bSwitchToZeroCollision | True |
CollisionHeight | 2.0 |
CollisionRadius | 2.0 |
Damage | 23.0 |
DamageRadius | 120.0 |
DrawScale | 1.2 |
ImpactSound | Sound'WeaponSounds.BioRifle.BioRifleGoo2' |
LifeSpan | 20.0 |
LightBrightness | 190.0 |
LightEffect | LE_QuadraticNonIncidence |
LightHue | 82 |
LightRadius | 0.6 |
LightSaturation | 10 |
LightType | LT_Steady |
Mesh | Mesh'XWeapons_rc.GoopMesh' |
MomentumTransfer | 40000.0 |
MyDamageType | Class'XWeapons.DamTypeBioGlob' |
Physics | PHYS_Falling |
Skins[0] | FinalBlend'GoopFB' |
SoundRadius | 100.0 |
SoundVolume | 255 |
Speed | 2000.0 |
TossZ | 0.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: Actor.Destroyed
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
PostNetBeginPlay[edit]
Overrides: Actor.PostNetBeginPlay
Other instance functions[edit]
BlowUp[edit]
Overrides: Projectile.BlowUp
MergeWithGlob[edit]
SetGoopLevel[edit]
SplashGlobs[edit]
States[edit]
Flying[edit]
Modifiers: auto
Flying.HitWall[edit]
Overrides: Projectile.HitWall (global)
Flying.Landed[edit]
Overrides: Actor.Landed (global)
Flying.ProcessTouch[edit]
Overrides: Projectile.ProcessTouch (global)
OnGround[edit]
OnGround.AnimEnd[edit]
Overrides: Actor.AnimEnd (global)
OnGround.BeginState[edit]
Overrides: Object.BeginState (global)
OnGround.TakeDamage[edit]
Overrides: Actor.TakeDamage (global)
OnGround.Timer[edit]
Overrides: Actor.Timer (global)
OnGround.MergeWithGlob[edit]
Overrides: MergeWithGlob (global)
OnGround.ProcessTouch[edit]
Overrides: Projectile.ProcessTouch (global)
Shriveling[edit]
Shriveling.AnimEnd[edit]
Overrides: Actor.AnimEnd (global)
Shriveling.BeginState[edit]
Overrides: Object.BeginState (global)
Shriveling.ProcessTouch[edit]
Overrides: Projectile.ProcessTouch (global)