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UE2:BombingRunSquadAI (UT2003)

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UT2003 Object >> Actor >> Info >> ReplicationInfo >> SquadAI >> BombingRunSquadAI
Package: 
UnrealGame
This class in other games:
UT2004

null

Properties

Bomb

Type: GameObject


BombBase

Type: GameObjective


EnemyBase

Type: GameObjective


HomeBase

Type: GameObjective


LastSeeFlagCarrier

Type: float


PassTarget

Type: Bot


ScoringRand

Type: float


SelfPasser

Type: Bot


ShootSpotClass

Type: class<ShootSpot>

Array size: 2


Default value, index 0: Class'UnrealGame.BlueShootSpot'

Default value, index 1: Class'UnrealGame.RedShootSpot'

Default values

Property Value
GatherThreshold 0.1
MaxSquadSize 3

Instance functions

AllowDetourTo

function bool AllowDetourTo (Bot B, NavigationPoint N)

Overrides: SquadAI.AllowDetourTo


AllowImpactJumpBy

function bool AllowImpactJumpBy (Bot B)

Overrides: SquadAI.AllowImpactJumpBy


AllowTaunt

function bool AllowTaunt (Bot B)

Overrides: SquadAI.AllowTaunt


AllowTranslocationBy

function bool AllowTranslocationBy (Bot B)

Overrides: SquadAI.AllowTranslocationBy


AssignCombo

function AssignCombo (Bot B)

Overrides: SquadAI.AssignCombo


BombTakenBy

function BombTakenBy (Controller C)


CheckSquadObjectives

function bool CheckSquadObjectives (Bot B)

Overrides: SquadAI.CheckSquadObjectives


FormationCenter

function Actor FormationCenter ()

Overrides: SquadAI.FormationCenter


GoPickupBomb

function bool GoPickupBomb (Bot B)


ModifyThreat

function float ModifyThreat (float current, Pawn NewThreat, bool bThreatVisible, Bot B)

Overrides: SquadAI.ModifyThreat


MustKeepEnemy

function bool MustKeepEnemy (Pawn E)

Overrides: SquadAI.MustKeepEnemy


OrdersForBombCarrier

function bool OrdersForBombCarrier (Bot B)


PassToSelf

function PassToSelf (Bot B)


PreferShootScore

function bool PreferShootScore (Bot B)


PriorityObjective

function byte PriorityObjective (Bot B)

Overrides: SquadAI.PriorityObjective


SetFacingActor

function Actor SetFacingActor (Bot B)

Overrides: SquadAI.SetFacingActor


ShouldDeferTo

function bool ShouldDeferTo (Controller C)

Overrides: SquadAI.ShouldDeferTo