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UE2:BombingRunSquadAI (UT2003)
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Object >> Actor >> Info >> ReplicationInfo >> SquadAI >> BombingRunSquadAI |
Contents
- 1 Properties
- 2 Instance functions
- 2.1 AllowDetourTo
- 2.2 AllowImpactJumpBy
- 2.3 AllowTaunt
- 2.4 AllowTranslocationBy
- 2.5 AssignCombo
- 2.6 BombTakenBy
- 2.7 CheckSquadObjectives
- 2.8 FormationCenter
- 2.9 GoPickupBomb
- 2.10 ModifyThreat
- 2.11 MustKeepEnemy
- 2.12 OrdersForBombCarrier
- 2.13 PassToSelf
- 2.14 PreferShootScore
- 2.15 PriorityObjective
- 2.16 SetFacingActor
- 2.17 ShouldDeferTo
- Package:
- UnrealGame
- This class in other games:
- UT2004
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Properties
Bomb
Type: GameObject
BombBase
Type: GameObjective
EnemyBase
Type: GameObjective
HomeBase
Type: GameObjective
LastSeeFlagCarrier
Type: float
PassTarget
Type: Bot
ScoringRand
Type: float
SelfPasser
Type: Bot
ShootSpotClass
Array size: 2
Default value, index 0: Class'UnrealGame.BlueShootSpot'
Default value, index 1: Class'UnrealGame.RedShootSpot'
Default values
Property | Value |
---|---|
GatherThreshold | 0.1 |
MaxSquadSize | 3 |
Instance functions
AllowDetourTo
Overrides: SquadAI.AllowDetourTo
AllowImpactJumpBy
Overrides: SquadAI.AllowImpactJumpBy
AllowTaunt
Overrides: SquadAI.AllowTaunt
AllowTranslocationBy
Overrides: SquadAI.AllowTranslocationBy
AssignCombo
function AssignCombo (Bot B)
Overrides: SquadAI.AssignCombo
BombTakenBy
function BombTakenBy (Controller C)
CheckSquadObjectives
Overrides: SquadAI.CheckSquadObjectives
FormationCenter
function Actor FormationCenter ()
Overrides: SquadAI.FormationCenter
GoPickupBomb
ModifyThreat
Overrides: SquadAI.ModifyThreat
MustKeepEnemy
Overrides: SquadAI.MustKeepEnemy
OrdersForBombCarrier
PassToSelf
function PassToSelf (Bot B)
PreferShootScore
PriorityObjective
Overrides: SquadAI.PriorityObjective
SetFacingActor
Overrides: SquadAI.SetFacingActor
ShouldDeferTo
function bool ShouldDeferTo (Controller C)
Overrides: SquadAI.ShouldDeferTo