I don't need to test my programs. I have an error-correcting modem.
UE2:Bot (UT2003)
Object >> Actor >> Controller >> AIController >> ScriptedController >> Bot |
- Package:
- UnrealGame
- Direct subclass:
- XBot
- This class in other games:
- UT, UT2004
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Bot.
Constants[edit]
MAXSTAKEOUTDIST[edit]
Value: 2000
ENEMYLOCATIONFUZZ[edit]
Value: 1200
TACTICALHEIGHTADVANTAGE[edit]
Value: 320
MINSTRAFEDIST[edit]
Value: 200
MINVIEWDIST[edit]
Value: 200
Properties[edit]
Property group 'Bot'[edit]
OrderNames[edit]
Type: name
Array size: 16
Default value, index 0: 'Defend'
Default value, index 1: 'Hold'
Default value, index 10: 'Attack'
Default value, index 11: 'Defend'
Default value, index 12: 'Attack'
Default value, index 13: 'Follow'
Default value, index 14: 'FreeLance'
Internal variables[edit]
Default values[edit]
Property | Value |
---|---|
bIsPlayer | True |
FovAngle | 85.0 |
OldMessageTime | -100.0 |
PlayerReplicationInfoClass | Class'UnrealGame.TeamPlayerReplicationInfo' |
RemoteRole | ROLE_None |
Enums[edit]
EScriptFollow[edit]
- FOLLOWSCRIPT_IgnoreAllStimuli
- FOLLOWSCRIPT_IgnoreEnemies
- FOLLOWSCRIPT_StayOnScript
- FOLLOWSCRIPT_LeaveScriptForCombat
Functions[edit]
Events[edit]
AllowDetourTo[edit]
Overrides: Controller.AllowDetourTo
Desireability[edit]
Overrides: Controller.Desireability
Destroyed[edit]
Overrides: Controller.Destroyed
HearNoise[edit]
Overrides: Controller.HearNoise
NotifyBump[edit]
Overrides: Controller.NotifyBump
NotifyLanded[edit]
Overrides: Controller.NotifyLanded
NotifyMissedJump[edit]
Overrides: Controller.NotifyMissedJump
NotifyPhysicsVolumeChange[edit]
Overrides: Controller.NotifyPhysicsVolumeChange
PostBeginPlay[edit]
Overrides: Controller.PostBeginPlay
SeePlayer[edit]
Overrides: Controller.SeePlayer
SetupSpecialPathAbilities[edit]
Overrides: Controller.SetupSpecialPathAbilities
SoakStop[edit]
Overrides: Controller.SoakStop
Trigger[edit]
Overrides: AIController.Trigger
Other instance functions[edit]
States[edit]
See Bot states.