Cogito, ergo sum

UE2:BroadcastHandler (UE2Runtime)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UE2Runtime Object >> Actor >> Info >> BroadcastHandler
Package: 
Engine
This class in other games:
U2XMP, UT2003, U2, UT2004, UT3, UDK

BroadcastHandler

Message broadcasting is delegated to BroadCastHandler by the GameInfo. The BroadCastHandler handles both text messages (typed by a player) and localized messages (which are identified by a LocalMessage class and id). GameInfos produce localized messages using their DeathMessageClass and GameMessageClass classes.

This is a built-in Unreal class and it shouldn't be modified.

Properties

bMuteSpectators

Type: bool

Modifiers: config

Whether spectators are allowed to speak.

bPartitionSpectators

Type: bool

Modifiers: config

Whether spectators are can only speak to spectators.

SentText

Type: int


Functions

Events

AllowBroadcastLocalized

event AllowBroadcastLocalized (Actor Sender, class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


Other instance functions

AllowsBroadcast

function bool AllowsBroadcast (Actor broadcaster, int Len)


Broadcast

function Broadcast (Actor Sender, coerce string Msg, optional name Type)


BroadcastLocalized

function BroadcastLocalized (Actor Sender, PlayerController Receiver, class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


BroadcastTeam

function BroadcastTeam (Controller Sender, coerce string Msg, optional name Type)


BroadcastText

function BroadcastText (PlayerReplicationInfo SenderPRI, PlayerController Receiver, coerce string Msg, optional name Type)


UpdateSentText

function UpdateSentText ()