There is no spoon

UE2:BulldogTrigger (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Actor >> Keypoint >> AIScript >> ScriptedSequence >> BulldogTrigger
Package: 
Vehicles
This class in other games:
UT2003

null

Properties[edit]

bCarFlipTrigger[edit]

Type: bool


BTReTriggerDelay[edit]

Type: float


Default value: 0.1

TriggerTime[edit]

Type: float


Default values[edit]

Property Value
bCollideWhenPlacing False
bHardAttach True
bOnlyAffectPawns True
bStatic False
CollisionHeight 400.0
CollisionRadius 80.0

Events[edit]

Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch


UsedBy[edit]

event UsedBy (Pawn user)

Overrides: Actor.UsedBy