My program doesn't have bugs. It just develops random features.

UE2:CTFBase (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> CTFBase
Package: 
UnrealGame
Direct subclass:
XRealCTFBase
This class in other games:
UT2003

CTFBase.

Properties

Property group 'CTFBase'

TakenSound

Type: Sound


Internal variables

FlagType

Type: class<CTFFlag>


myFlag

Type: CTFFlag


Default values

Property Value
bAlwaysRelevant True
bCollideActors True
bStatic False
CollisionHeight 60.0
CollisionRadius 60.0
DrawScale 1.3
DrawType DT_Mesh
NetUpdateFrequency 8.0
SoundRadius 255.0

Functions

Events

BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


PostBeginPlay

event PostBeginPlay ()

Overrides: GameObjective.PostBeginPlay


Timer

event Timer ()

Overrides: GameObjective.Timer


Other instance functions

PlayAlarm

function PlayAlarm ()

Overrides: GameObjective.PlayAlarm