I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:CTFMessage (UT2003)
Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> CTFMessage |
- Package:
- UnrealGame
- This class in other games:
- UT, UT2004
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CTF Messages
Switch 0: Capture Message RelatedPRI_1 is the scorer. OptionalObject is the flag.
Switch 1: Return Message RelatedPRI_1 is the scorer. OptionalObject is the flag.
Switch 2: Dropped Message RelatedPRI_1 is the holder. OptionalObject is the flag's team teaminfo.
Switch 3: Was Returned Message OptionalObject is the flag's team teaminfo.
Switch 4: Has the flag. RelatedPRI_1 is the holder. OptionalObject is the flag's team teaminfo.
Switch 5: Auto Send Home. OptionalObject is the flag's team teaminfo.
Switch 6: Pickup stray. RelatedPRI_1 is the holder. OptionalObject is the flag's team teaminfo.
Properties
Property group 'Message'
CaptureBlue
Type: string
Modifiers: localized
Default value: "captured the blue flag!"
CaptureRed
Type: string
Modifiers: localized
Default value: "captured the red flag!"
DroppedBlue
Type: string
Modifiers: localized
Default value: "dropped the blue flag!"
DroppedRed
Type: string
Modifiers: localized
Default value: "dropped the red flag!"
HasBlue
Type: string
Modifiers: localized
Default value: "took the blue flag!"
HasRed
Type: string
Modifiers: localized
Default value: "took the red flag!"
ReturnBlue
Type: string
Modifiers: localized
Default value: "returned the blue flag!"
ReturnedBlue
Type: string
Modifiers: localized
Default value: "The blue flag was returned!"
ReturnedRed
Type: string
Modifiers: localized
Default value: "The red flag was returned!"
ReturnRed
Type: string
Modifiers: localized
Default value: "returned the red flag!"
Internal variables
DroppedSounds
Type: Sound
Array size: 2
Default value, index 0: Sound'AnnouncerMain.Red_Flag_Dropped'
Default value, index 1: Sound'AnnouncerMain.Blue_Flag_Dropped'
ReturnSounds
Type: Sound
Array size: 2
Default value, index 0: Sound'AnnouncerMain.Red_Flag_Returned'
Default value, index 1: Sound'AnnouncerMain.Blue_Flag_Returned'
Riffs
Type: Sound
Array size: 3
Default value, index 0: Sound'GameSounds.UT2K3Fanfare01'
Default value, index 1: Sound'GameSounds.UT2K3Fanfare04'
Default value, index 2: Sound'GameSounds.UT2K3Fanfare06'
TakenSounds
Type: Sound
Array size: 2
Default value, index 0: Sound'AnnouncerMain.Red_Flag_Taken'
Default value, index 1: Sound'AnnouncerMain.Blue_Flag_Taken'
Default values
Property | Value |
---|---|
PosY | 0.12 |
StackMode | SM_Down |
Static functions
ClientReceive
Overrides: LocalMessage.ClientReceive
GetString
Overrides: LocalMessage.GetString