I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:CableNode (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U2XMP Object >> Actor >> NavigationPoint >> CableNode
Package: 
U2_Atlantis

CableNode. Indicates a spot where the Seagoat can chew on a cable.

Properties[edit]

Property group 'CableNode'[edit]

bAlreadyDamaged[edit]

Type: bool

determines if the cable is damaged

ConnectedDevice[edit]

Type: name

actor (with matching tag) that's connected to the cable

Internal variables[edit]

lookdir[edit]

Type: Object.Vector


myDevices[edit]

Type: Actor

Array size: 8


Sal[edit]

Type: ParticleSalamander


Default values[edit]

Property Value
bDirectional True
LightBrightness 255
LightEffect LE_NonIncidence
LightHue 42
LightRadius 2
LightSaturation 127
Texture Texture'Engine.S_Alarm'

Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Timer[edit]

event Timer ()

Overrides: Actor.Timer


Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions[edit]

SpawnSparks[edit]

function SpawnSparks (Pawn Instigator)


States[edit]

LightState[edit]

LightState.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


LightState.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)