My program doesn't have bugs. It just develops random features.

UE2:CameraEffect (UT2003)

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UT2003 Object >> CameraEffect
Package: 
Engine
Direct subclasses:
CameraOverlay, MotionBlur
This class in other games:
U2, UE2Runtime, UT2004

null

Properties

Alpha

Type: float

Used to transition camera effects. 0 = no effect, 1 = full effect

Default value: 1.0

cameraeffect_dummy

Type: int


FinalEffect

Type: bool

Forces the renderer to ignore effects on the stack below this one.