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UE2:CarnivalTurret (U2)
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Object >> Actor >> Pawn >> StationaryTurret >> XMPStationaryTurret >> CarnivalTurret |
- Package:
- Vehicles
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Properties
Property group 'CarnivalTurret'
MaxHeight
Type: float
Default value: 2700.0
MoveSpeed
Type: float
Default value: 500.0
Internal variables
DesiredLocation
Type: Object.Vector
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
Barrel1FiringOffset |
|
||||||
bArticulated | True | ||||||
bCollideWorld | False | ||||||
bProxyControlled | True | ||||||
bRelativeRotation | True | ||||||
bUsable | False | ||||||
CameraOffset |
|
||||||
DrawType | DT_StaticMesh | ||||||
GunBarrelClass | Class'Vehicles.CarnivalTurretBarrel' | ||||||
Health | 600 | ||||||
MaxRotation | 25000 | ||||||
PitchConstraint | 19114 | ||||||
StaticMesh | StaticMesh'Arch_TurretsM.Small.Turret_PostArm' | ||||||
YawConstraint | 65536 |
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: StationaryTurret.PostBeginPlay
Tick
simulated event Tick (float deltaSeconds)
Overrides: XMPStationaryTurret.Tick