Cogito, ergo sum

UE2:CarnivalTurret (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> Actor >> Pawn >> StationaryTurret >> XMPStationaryTurret >> CarnivalTurret
Package: 
Vehicles

null

Properties

Property group 'CarnivalTurret'

MaxHeight

Type: float


Default value: 2700.0

MoveSpeed

Type: float


Default value: 500.0

Internal variables

DesiredLocation

Type: Object.Vector


Default values

Property Value
Barrel1FiringOffset
Member Value
X 550.0
Z 435.0
bArticulated True
bCollideWorld False
bProxyControlled True
bRelativeRotation True
bUsable False
CameraOffset
Member Value
X -222.2
Z 60.38
DrawType DT_StaticMesh
GunBarrelClass Class'Vehicles.CarnivalTurretBarrel'
Health 600
MaxRotation 25000
PitchConstraint 19114
StaticMesh StaticMesh'Arch_TurretsM.Small.Turret_PostArm'
YawConstraint 65536

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: StationaryTurret.PostBeginPlay


Tick

simulated event Tick (float deltaSeconds)

Overrides: XMPStationaryTurret.Tick