Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ClassicSniperAttachment (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> ClassicSniperAttachment |
- Package:
- UTClassic
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
mMuzFlash3rd
Type: xEmitter
SmokeOffsetZ
Type: float
Default value: 10.0
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
DrawScale | 0.16 | ||||||||
LightBrightness | 255.0 | ||||||||
LightEffect | LE_NonIncidence | ||||||||
LightHue | 30 | ||||||||
LightPeriod | 3 | ||||||||
LightRadius | 5.0 | ||||||||
LightSaturation | 170 | ||||||||
LightType | LT_Steady | ||||||||
Mesh | Mesh'NewWeapons2004.Sniper3rd' | ||||||||
RelativeLocation |
|
||||||||
RelativeRotation |
|
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
ThirdPersonEffects
simulated event ThirdPersonEffects ()
Overrides: xWeaponAttachment.ThirdPersonEffects
Other instance functions
GetTipLocation
simulated function Object.Vector GetTipLocation ()
Overrides: xWeaponAttachment.GetTipLocation