My program doesn't have bugs. It just develops random features.

UE2:CollisionProxy (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U2 Object >> Actor >> CollisionProxy
Package: 
Legend
This class in other games:
U2XMP

CollisionProxy.uc

Properties[edit]

TouchTarget[edit]

Type: Actor


Default values[edit]

Property Value
bHidden True
CollisionHeight 1.0
CollisionRadius 1.0
RemoteRole ROLE_None

Functions[edit]

Events[edit]

Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch


UnTouch[edit]

event UnTouch (Actor Other)

Overrides: Actor.UnTouch


Other instance functions[edit]

CP_SetCollision[edit]

function CP_SetCollision (optional bool bNewColActors, optional bool bNewBlockActors, optional bool bNewBlockPlayers)


CP_SetCollisionSize[edit]

function CP_SetCollisionSize (float NewCollisionRadius, float NewCollisionHeight)


CP_SetLocation[edit]

function CP_SetLocation (Object.Vector NewLocation)


CP_SetTouchTarget[edit]

function CP_SetTouchTarget (Actor NewTouchTarget)