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UE2:Commandlet (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
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Object >> Commandlet |
- Package:
- Core
- Direct subclasses:
- ArrayTest, HelloWorldCommandlet, SimpleCommandlet
- This class in other games:
- RTNP, U1, UT, U2XMP, UE2Runtime, UT2003, UT2004, UDK, UT3
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/// UnrealScript Commandlet (command-line applet) class. /// /// Commandlets are executed from the ucc.exe command line utility, using the /// following syntax: /// /// UCC.exe package_name.commandlet_class_name [parm=value]... /// /// for example: /// /// UCC.exe Core.HelloWorldCommandlet /// UCC.exe Editor.MakeCommandlet /// /// In addition, if you list your commandlet in the public section of your /// package's .int file (see Engine.int for example), then your commandlet /// can be executed without requiring a fully qualified name, for example: /// /// UCC.exe MakeCommandlet /// /// As a convenience, if a user tries to run a commandlet and the exact /// name he types isn't found, then ucc.exe appends the text "commandlet" /// onto the name and tries again. Therefore, the following shortcuts /// perform identically to the above: /// /// UCC.exe Core.HelloWorld /// UCC.exe Editor.Make /// UCC.exe Make /// /// It is also perfectly valid to call the Main method of a /// commandlet class directly, for example from within the body /// of another commandlet. /// /// Commandlets are executed in a "raw" UnrealScript environment, in which /// the game isn't loaded, the client code isn't loaded, no levels are /// loaded, and no actors exist.
Properties[edit]
HelpCmd[edit]
Type: string
Modifiers: localized
HelpDesc[edit]
Type: string
Array size: 16
Modifiers: localized
HelpOneLiner[edit]
Type: string
Modifiers: localized
HelpParm[edit]
Type: string
Array size: 16
Modifiers: localized
HelpUsage[edit]
Type: string
Modifiers: localized
HelpWebLink[edit]
Type: string
Modifiers: localized
IsClient[edit]
Type: bool
Default value: True
IsEditor[edit]
Type: bool
Default value: True
IsServer[edit]
Type: bool
Default value: True
LazyLoad[edit]
Type: bool
Default value: True
LogToStdout[edit]
Type: bool
Default value: True
ShowBanner[edit]
Type: bool
Default value: True
ShowErrorCount[edit]
Type: bool