I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:Commandlet (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Commandlet
Package: 
Core
Direct subclasses:
XAdminCommandlet, XWebAdminCommandLet
This class in other games:
RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2004, UDK, UT3

/ UnrealScript Commandlet (command-line applet) class. / / Commandlets are executed from the ucc.exe command line utility, using the / following syntax: / / UCC.exe package_name.commandlet_class_name [parm=value]... / / for example: / / UCC.exe Core.HelloWorldCommandlet / UCC.exe Editor.MakeCommandlet / / In addition, if you list your commandlet in the public section of your / package's .int file (see Engine.int for example), then your commandlet / can be executed without requiring a fully qualified name, for example: / / UCC.exe MakeCommandlet / / As a convenience, if a user tries to run a commandlet and the exact / name he types isn't found, then ucc.exe appends the text "commandlet" / onto the name and tries again. Therefore, the following shortcuts / perform identically to the above: / / UCC.exe Core.HelloWorld / UCC.exe Editor.Make / UCC.exe Make / / It is also perfectly valid to call the Main method of a / commandlet class directly, for example from within the body / of another commandlet. / / Commandlets are executed in a "raw" UnrealScript environment, in which / the game isn't loaded, the client code isn't loaded, no levels are / loaded, and no actors exist.

Properties

HelpCmd

Type: string

Modifiers: localized


HelpDesc

Type: string

Array size: 16

Modifiers: localized


HelpOneLiner

Type: string

Modifiers: localized


HelpParm

Type: string

Array size: 16

Modifiers: localized


HelpUsage

Type: string

Modifiers: localized


HelpWebLink

Type: string

Modifiers: localized


IsClient

Type: bool


Default value: True

IsEditor

Type: bool


Default value: True

IsServer

Type: bool


Default value: True

LazyLoad

Type: bool


Default value: True

LogToStdout

Type: bool


Default value: True

ShowBanner

Type: bool


Default value: True

ShowErrorCount

Type: bool


Native functions

Main

native event int Main (string Parms)