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UE2:Controller instance functions (U2)
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Object >> Actor >> Controller (instance functions) |
Contents
- 1 Instance functions
- 1.1 AdjustAim
- 1.2 AdjustDesireFor
- 1.3 AdjustToss
- 1.4 AdjustView
- 1.5 AllowVoiceMessage
- 1.6 AutoTaunt
- 1.7 AvoidCertainDeath
- 1.8 BotVoiceMessage
- 1.9 ChangedWeapon
- 1.10 CheckFutureSight
- 1.11 ClientDying
- 1.12 ClientGameEnded
- 1.13 ClientRevived
- 1.14 ClientSetLocation
- 1.15 ClientSetRotation
- 1.16 ClientSetWeapon
- 1.17 ClientSwitchToBestWeapon
- 1.18 ClientVoiceMessage
- 1.19 damageAttitudeTo
- 1.20 DisplayDebug
- 1.21 DontReuseTaunt
- 1.22 FearThisSpot
- 1.23 FireWeaponAt
- 1.24 GameHasEnded
- 1.25 GetAimRotation
- 1.26 GetFacingDirection
- 1.27 GetHumanReadableName
- 1.28 GetLastWeapon
- 1.29 GetMessageIndex
- 1.30 GetPawnClassName
- 1.31 GetTeam
- 1.32 GetViewRotation
- 1.33 HandleDying
- 1.34 HandleMercyKilled
- 1.35 HandlePickup
- 1.36 HandleRevived
- 1.37 HideHackEffects
- 1.38 InitPlayerReplicationInfo
- 1.39 IsRealPlayer
- 1.40 MoverFinished
- 1.41 NotifyAddInventory
- 1.42 NotifyAmmoChanged
- 1.43 NotifyDeleteInventory
- 1.44 NotifyGutBlowed
- 1.45 NotifyKilled
- 1.46 NotifyTakeHit
- 1.47 PawnDied
- 1.48 PawnIsInPain
- 1.49 PendingStasis
- 1.50 Possess
- 1.51 RateWeapon
- 1.52 ReceiveWarning
- 1.53 Reset
- 1.54 Restart
- 1.55 SameTeamAs
- 1.56 SendMessage
- 1.57 SendVoiceMessage
- 1.58 ServerGivePawn
- 1.59 ServerReStartPlayer
- 1.60 SetFall
- 1.61 SetPawnClass
- 1.62 SetTeam
- 1.63 ShakeView
- 1.64 ShowHackEffects
- 1.65 StartMonitoring
- 1.66 StopFiring
- 1.67 UnderLift
- 1.68 UnPossess
- 1.69 WaitForMover
- 1.70 WantsSmoothedView
- 1.71 WasKilledBy
- 1.72 WeaponPreference
- 1.73 WouldReactToNoise
- 1.74 WouldReactToSeeing
- Controller instance functions in other games:
- U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- functions, internal variables
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions
AdjustAim
function bool AdjustAim (class<Projectile> ProjectileClass, float ProjSpeed, Object.Vector ProjStart, float WeaponFireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash)
AdjustDesireFor
AdjustToss
function Object.Vector AdjustToss (float TSpeed, Object.Vector Start, Object.Vector End, bool bNormalize)
AdjustView
function AdjustView (float DeltaTime)
AllowVoiceMessage
AutoTaunt
function bool AutoTaunt ()
AvoidCertainDeath
function bool AvoidCertainDeath ()
BotVoiceMessage
ChangedWeapon
function ChangedWeapon ()
CheckFutureSight
ClientDying
ClientGameEnded
function ClientGameEnded ()
ClientRevived
function ClientRevived ()
ClientSetLocation
function ClientSetLocation (Object.Vector NewLocation, Object.Rotator NewRotation)
ClientSetRotation
function ClientSetRotation (Object.Rotator NewRotation)
ClientSetWeapon
ClientSwitchToBestWeapon
function ClientSwitchToBestWeapon ()
ClientVoiceMessage
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, optional Object OptionalObject)
damageAttitudeTo
DisplayDebug
Overrides: Actor.DisplayDebug
DontReuseTaunt
FearThisSpot
function FearThisSpot (AvoidMarker aSpot)
FireWeaponAt
GameHasEnded
function GameHasEnded ()
GetAimRotation
function Object.Rotator GetAimRotation ()
GetFacingDirection
function int GetFacingDirection ()
GetHumanReadableName
simulated function string GetHumanReadableName ()
Overrides: Actor.GetHumanReadableName
GetLastWeapon
GetMessageIndex
GetPawnClassName
GetTeam
simulated function int GetTeam ()
Overrides: Actor.GetTeam
GetViewRotation
function Object.Rotator GetViewRotation ()
HandleDying
function HandleDying ()
HandleMercyKilled
function HandleMercyKilled ()
HandlePickup
function HandlePickup (Pickup pick)
HandleRevived
function HandleRevived ()
HideHackEffects
function HideHackEffects ()
InitPlayerReplicationInfo
function InitPlayerReplicationInfo ()
IsRealPlayer
function bool IsRealPlayer ()
Overrides: Actor.IsRealPlayer
MoverFinished
function MoverFinished ()
NotifyAddInventory
function NotifyAddInventory (Inventory NewItem)
NotifyAmmoChanged
function NotifyAmmoChanged ()
NotifyDeleteInventory
function NotifyDeleteInventory (Inventory NewItem)
NotifyGutBlowed
function NotifyGutBlowed ()
NotifyKilled
NotifyTakeHit
function NotifyTakeHit (Pawn InstigatedBy, Object.Vector HitLocation, int Damage, class<DamageType> damageType, Object.Vector Momentum)
PawnDied
function PawnDied (Pawn P)
PawnIsInPain
function PawnIsInPain (PhysicsVolume PainVolume)
PendingStasis
function PendingStasis ()
Possess
function Possess (Pawn aPawn)
RateWeapon
ReceiveWarning
Reset
function Reset ()
Overrides: Actor.Reset
Restart
function Restart ()
SameTeamAs
function bool SameTeamAs (Controller C)
SendMessage
function SendMessage (PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait, name BroadcastType)
SendVoiceMessage
function SendVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, name broadcasttype)
ServerGivePawn
function ServerGivePawn ()
ServerReStartPlayer
function ServerReStartPlayer ()
SetFall
function SetFall ()
SetPawnClass
SetTeam
simulated function SetTeam (int NewTeam)
Overrides: Actor.SetTeam
ShakeView
ShowHackEffects
function ShowHackEffects (Actor HackObject)
StartMonitoring
StopFiring
function StopFiring ()
UnderLift
function UnderLift (Mover M)
UnPossess
function UnPossess ()
WaitForMover
function WaitForMover (Mover M)
WantsSmoothedView
function bool WantsSmoothedView ()
WasKilledBy
function WasKilledBy (Controller Other)