Cogito, ergo sum

UE2:DECO_SpaceFighter (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Actor >> Decoration >> DECO_SpaceFighter
Package: 
UT2k4Assault
Direct subclass:
DECO_SpaceFighter_Skaarj

DECO_SpaceFighter

Default values[edit]

Property Value
AmbientGlow 48
bBlockActors True
bBlockKarma True
bCanBeDamaged False
bCollideActors True
bEdShouldSnap True
bMovable False
bShouldBaseAtStartup False
DrawScale 3.0
DrawType DT_StaticMesh
RemoteRole Role_None
StaticMesh StaticMesh'AS_Vehicles_SM.Vehicles.SpaceFighter_Human'

Events[edit]

BaseChange[edit]

singular event BaseChange ()

Overrides: Decoration.BaseChange


Bump[edit]

event Bump (Actor Other)

Overrides: Decoration.Bump


HitWall[edit]

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Decoration.HitWall


Landed[edit]

event Landed (Object.Vector HitNormal)

Overrides: Decoration.Landed


PhysicsVolumeChange[edit]

singular event PhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: Decoration.PhysicsVolumeChange


TakeDamage[edit]

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Decoration.TakeDamage


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Decoration.Trigger