Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:DMMutator (UT2003)

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UT2003 Object >> Actor >> Info >> Mutator >> DMMutator
Package: 
UnrealGame
Direct subclasses:
InvasionMutator, MutLastManStanding
This class in other games:
UT, UT2004

DMMutator.

Properties

Property group 'DMMutator'

AirControl

Type: float

Modifiers: globalconfig


Default value: 0.35

bBrightSkins

Type: bool

Modifiers: globalconfig


bMegaSpeed

Type: bool

Modifiers: globalconfig


Internal variables

DMMutPropsDisplayText

Type: string

Array size: 3

Modifiers: private, localized


Default value, index 0: "Mega Speed"

Default value, index 1: "Air Control"

Default value, index 2: "Bright Skins"

Functions

Static functions

FillPlayInfo

static function FillPlayInfo (PlayInfo PlayInfo)

Overrides: Info.FillPlayInfo


Instance functions

AlwaysKeep

function bool AlwaysKeep (Actor Other)

Overrides: Mutator.AlwaysKeep


ModifyPlayer

function ModifyPlayer (Pawn Other)

Overrides: Mutator.ModifyPlayer


MutatorIsAllowed

function bool MutatorIsAllowed ()

Overrides: Mutator.MutatorIsAllowed