UE2:DMRosterBeatTeam (UT2004): Difference between revisions

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New page: {{infobox class | package = XGame | parent1 = Actor | parent2 = Info | parent3 = ReplicationInfo | parent4 = TeamInfo | parent5 = UnrealTeamInfo | parent6 = DMRoster | parent7 = xDMRoster ...
 
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{{infobox class
{{infobox class
| package = XGame
| package = XGame
| parent1 = Actor
| parent1 = xDMRoster
| parent2 = Info
| parent2 = DMRoster
| parent3 = ReplicationInfo
| parent3 = UnrealTeamInfo
| parent4 = TeamInfo
| parent4 = TeamInfo
| parent5 = UnrealTeamInfo
| parent5 = ReplicationInfo
| parent6 = DMRoster
| parent6 = Info
| parent7 = xDMRoster
| parent7 = Actor
}}  
| parent8 = Object
This special roster subclass is used to populate an enemy team with the player's selected teammates.
}}
{{autogenerated}}
null


==Methods==
==Default values==
===Initialize===
{| class="list defaults"
<uscript>function Initialize(int TeamBots)</uscript>
! Property
Called immediately after spawning the roster class.
! Value
; Parameters
|-
* ''TeamBots'' - Number of bots to add.
| {{tl|TeamName||TeamInfo}}
| "Death Match"
|-
| {{tl|TeamSymbolName||UnrealTeamInfo}}
| "TeamSymbols_UT2003.Sym01"
|}
 
==Instance functions==
====Initialize====
{{code|function '''Initialize''' ([[int]]&nbsp;'''TeamBots''')}}
 
'''Overrides:''' {{tl|Initialize|xDMRoster}}
 
<!-- enter function description -->

Latest revision as of 09:11, 17 May 2008

UT2004 Object >> Actor >> Info >> ReplicationInfo >> TeamInfo >> UnrealTeamInfo >> DMRoster >> xDMRoster >> DMRosterBeatTeam
Package:
XGame
This class in other games:

null

Default values

Property Value
TeamName "Death Match"
TeamSymbolName "TeamSymbols_UT2003.Sym01"

Instance functions

Initialize

function Initialize (int TeamBots)

Overrides: xDMRoster.Initialize