Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Difference between revisions of "UE2:DMRosterBeatTeam (UT2004)"

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{{infobox class
 
{{infobox class
 
| package = XGame
 
| package = XGame
| parent1 = Actor
+
| parent1 = xDMRoster
| parent2 = Info
+
| parent2 = DMRoster
| parent3 = ReplicationInfo
+
| parent3 = UnrealTeamInfo
 
| parent4 = TeamInfo
 
| parent4 = TeamInfo
| parent5 = UnrealTeamInfo
+
| parent5 = ReplicationInfo
| parent6 = DMRoster
+
| parent6 = Info
| parent7 = xDMRoster
+
| parent7 = Actor
}}  
+
| parent8 = Object
This special roster subclass is used to populate an enemy team with the player's selected teammates.
+
}}
 +
{{autogenerated}}
 +
null
  
==Instance functions==
+
==Default values==
====Initialize====
+
{| class="list defaults"
function '''Initialize''' ([[int]] '''TeamBots''')
+
! Property
{| class="list"
+
! Value
 
|-
 
|-
! Overrides:
+
| {{tl|TeamName||TeamInfo}}
| [[{{samegame|xDMRoster}}#Initialize|xDMRoster.Initialize]]
+
| "Death Match"
 +
|-
 +
| {{tl|TeamSymbolName||UnrealTeamInfo}}
 +
| "TeamSymbols_UT2003.Sym01"
 
|}
 
|}
Called immediately after spawning the roster class.
 
  
'''Parameters:'''
+
==Instance functions==
* ''TeamBots'' - Number of bots to add.
+
====Initialize====
 +
{{code|function '''Initialize''' ([[int]] '''TeamBots''')}}
 +
 
 +
'''Overrides:''' {{tl|Initialize|xDMRoster}}
 +
 
 +
<!-- enter function description -->

Latest revision as of 10:11, 17 May 2008

UT2004 Object >> Actor >> Info >> ReplicationInfo >> TeamInfo >> UnrealTeamInfo >> DMRoster >> xDMRoster >> DMRosterBeatTeam
Package: 
XGame
This class in other games:
UT2003

null

Default values[edit]

Property Value
TeamName "Death Match"
TeamSymbolName "TeamSymbols_UT2003.Sym01"

Instance functions[edit]

Initialize[edit]

function Initialize (int TeamBots)

Overrides: xDMRoster.Initialize