Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE2:DMRosterBeatTeam (UT2004)"
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{{infobox class | {{infobox class | ||
| package = XGame | | package = XGame | ||
− | | parent1 = | + | | parent1 = xDMRoster |
− | | parent2 = | + | | parent2 = DMRoster |
− | | parent3 = | + | | parent3 = UnrealTeamInfo |
| parent4 = TeamInfo | | parent4 = TeamInfo | ||
− | | parent5 = | + | | parent5 = ReplicationInfo |
− | | parent6 = | + | | parent6 = Info |
− | | parent7 = | + | | parent7 = Actor |
}} | }} | ||
This special roster subclass is used to populate an enemy team with the player's selected teammates. | This special roster subclass is used to populate an enemy team with the player's selected teammates. |
Revision as of 12:50, 9 May 2008
Actor >> Info >> ReplicationInfo >> TeamInfo >> UnrealTeamInfo >> DMRoster >> xDMRoster >> DMRosterBeatTeam |
Contents
This special roster subclass is used to populate an enemy team with the player's selected teammates.
Instance functions
Initialize
function Initialize (int TeamBots)
Overrides: | xDMRoster.Initialize |
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Called immediately after spawning the roster class.
Parameters:
- TeamBots - Number of bots to add.