Always snap to grid
Difference between revisions of "UE2:DMRosterBeatTeam (UT2004)"
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m (updated due to changes to class infobox) |
(Auto-generated page) |
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Line 8: | Line 8: | ||
| parent6 = Info | | parent6 = Info | ||
| parent7 = Actor | | parent7 = Actor | ||
− | }} | + | | parent8 = Object |
− | + | }} | |
+ | {{autogenerated}} | ||
+ | null | ||
− | == | + | ==Default values== |
− | + | {| class="list defaults" | |
− | + | ! Property | |
− | {| class="list" | + | ! Value |
|- | |- | ||
− | + | | {{tl|TeamName||TeamInfo}} | |
− | | | + | | "Death Match" |
+ | |- | ||
+ | | {{tl|TeamSymbolName||UnrealTeamInfo}} | ||
+ | | "TeamSymbols_UT2003.Sym01" | ||
|} | |} | ||
− | |||
− | ''' | + | ==Instance functions== |
− | + | ====Initialize==== | |
+ | {{code|function '''Initialize''' ([[int]] '''TeamBots''')}} | ||
+ | |||
+ | '''Overrides:''' {{tl|Initialize|xDMRoster}} | ||
+ | |||
+ | <!-- enter function description --> |
Latest revision as of 09:11, 17 May 2008
Object >> Actor >> Info >> ReplicationInfo >> TeamInfo >> UnrealTeamInfo >> DMRoster >> xDMRoster >> DMRosterBeatTeam |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Default values[edit]
Property | Value |
---|---|
TeamName | "Death Match" |
TeamSymbolName | "TeamSymbols_UT2003.Sym01" |
Instance functions[edit]
Initialize[edit]
function Initialize (int TeamBots)
Overrides: xDMRoster.Initialize