My program doesn't have bugs. It just develops random features.

UE2:DamTypeBelch (UT2004)

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UT2004 Object >> Actor >> DamageType >> DamTypeBelch
Package: 
SkaarjPack
This class in other games:
UT2003

null

Default values[edit]

Property Value
bDetonatesGoop True
DeathString "%o was sauteed by a gasbag."
FemaleSuicide "A Gasbag blew itself up."
KDamageImpulse 20000.0
MaleSuicide "A Gasbag blew itself up."

Static functions[edit]

GetHitEffects[edit]

static function GetHitEffects (out class<xEmitterHitEffects[4], int VictemHealth)

Overrides: DamageType.GetHitEffects