My program doesn't have bugs. It just develops random features.

UE2:DamTypeBelch (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> DamageType >> DamTypeBelch
Package: 
SkaarjPack
This class in other games:
UT2003

null

Default values

Property Value
bDetonatesGoop True
DeathString "%o was sauteed by a gasbag."
FemaleSuicide "A Gasbag blew itself up."
KDamageImpulse 20000.0
MaleSuicide "A Gasbag blew itself up."

Static functions

GetHitEffects

static function GetHitEffects (out class<xEmitterHitEffects[4], int VictemHealth)

Overrides: DamageType.GetHitEffects