Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:DamTypeExploBarrel (UT2004)

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UT2004 Object >> Actor >> DamageType >> DamTypeExploBarrel
Package: 
UT2k4Assault

null

Default values

Property Value
bDetonatesGoop True
bFlaming True
bThrowRagdoll True
DeathString "%k took out %o with a barrel explosion."
FemaleSuicide "%o was a little too close to the barrel she blew up."
GibPerterbation 0.15
MaleSuicide "%o was a little too close to the barrel he blew up."

Static functions

GetHitEffects

static function GetHitEffects (out class<xEmitterHitEffects[4], int VictimHealth)

Overrides: DamageType.GetHitEffects