Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:DamTypeShockBall (UT2004)

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UT2004 Object >> Actor >> DamageType >> WeaponDamageType >> DamTypeShockBall
Package: 
XWeapons
This class in other games:
UT2003

null

Default values

Property Value
bDelayedDamage True
bDetonatesGoop True
DamageOverlayMaterial Material'UT2004Weapons.ShockHitShader'
DamageOverlayTime 0.8
DeathString "%o was wasted by %k's shock core."
FemaleSuicide "%o snuffed herself with the shock core."
MaleSuicide "%o snuffed himself with the shock core."
WeaponClass Class'XWeapons.ShockRifle'

Static functions

GetHitEffects

static function GetHitEffects (out class<xEmitterHitEffects[4], int VictemHealth)

Overrides: DamageType.GetHitEffects