Cogito, ergo sum

UE2:DamTypeSniperShot (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Actor >> DamageType >> WeaponDamageType >> DamTypeSniperShot
Package: 
XWeapons
This class in other games:
UT2003

null

Default values[edit]

Property Value
bCauseConvulsions True
bDetonatesGoop True
DamageOverlayMaterial Material'XGameShaders.PlayerShaders.LightningHit'
DamageOverlayTime 0.9
DeathString "%o rode %k's lightning."
FemaleSuicide "%o had an electrifying experience."
GibPerterbation 0.25
MaleSuicide "%o had an electrifying experience."
VehicleDamageScaling 0.85
WeaponClass Class'XWeapons.SniperRifle'

Static functions[edit]

GetHitEffects[edit]

static function GetHitEffects (out class<xEmitterHitEffects[4], int VictemHealth)

Overrides: DamageType.GetHitEffects