Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:DamageType (U2XMP)
Contents
- 1 Properties
- 1.1 Property group 'DamageType'
- 1.1.1 ArmorHealthRatio
- 1.1.2 bArmorStops
- 1.1.3 bFastInstantHit
- 1.1.4 bInstantHit
- 1.1.5 DamageEffect
- 1.1.6 DamageWeaponName
- 1.1.7 DeathString
- 1.1.8 EffectDuration
- 1.1.9 EffectDurationCumulative
- 1.1.10 FemaleSuicide
- 1.1.11 FlashFog
- 1.1.12 FlashScale
- 1.1.13 GibModifier
- 1.1.14 LowDetailEffect
- 1.1.15 LowGoreDamageEffect
- 1.1.16 MaleSuicide
- 1.1.17 PawnDamageEffect
- 1.1.18 ViewFlash
- 1.1.19 ViewFog
- 1.1 Property group 'DamageType'
- 2 Static functions
- Package:
- Engine
- Direct subclasses:
- Suicided, Crushed, DamageTypeImpact, DamageTypeImpl, DamageTypeParticle, Fell, Gibbed
- This class in other games:
- RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004, UDK, UT3
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DamageType, the base class of all damagetypes. this and its subclasses are never spawned, just used as information holders
Properties
Property group 'DamageType'
ArmorHealthRatio
Type: float
Default value: 0.5
bArmorStops
Type: bool
does regular armor provide protection against this damage
Default value: True
bFastInstantHit
Type: bool
done by fast repeating trace hit weapon
bInstantHit
Type: bool
done by trace hit weapon
DamageEffect
Special effect.
DamageWeaponName
Type: string
weapon that caused this damage
DeathString
Type: string
Modifiers: localized
string to describe death by this type of damage
Default value: "%o was killed by %k."
EffectDuration
Type: float
Default value: 3.0
EffectDurationCumulative
Type: bool
FemaleSuicide
Type: string
Modifiers: localized
Default value: "%o killed herself."
FlashFog
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 26.5 |
Y | 4.5 |
Z | 4.5 |
FlashScale
Type: float
for flashing victim's screen
Default value: -0.019
GibModifier
Type: float
Default value: 1.0
LowDetailEffect
LowGoreDamageEffect
effect to spawn when low gore
MaleSuicide
Type: string
Modifiers: localized
Default value: "%o killed himself."
PawnDamageEffect
effect to spawn when pawns are damaged by this damagetype
ViewFlash
Type: float
View flash to play.
ViewFog
Type: Object.Vector
View fog to play.