My program doesn't have bugs. It just develops random features.
UE2:TerrainInfo (UE2Runtime)
Contents
- 1 Properties
- 1.1 Property group 'TerrainInfo'
- 1.2 Internal variables
- 1.2.1 CollapsedLayers
- 1.2.2 DecoLayerData
- 1.2.3 EdgeTurnBitmap
- 1.2.4 FaceNormals
- 1.2.5 HeightmapX
- 1.2.6 HeightmapY
- 1.2.7 JustLoaded
- 1.2.8 OldHeightmap
- 1.2.9 OldTerrainMap
- 1.2.10 PaintedColor
- 1.2.11 Primitive
- 1.2.12 QuadDomMaterialBitmap
- 1.2.13 QuadVisibilityBitmap
- 1.2.14 RenderCombinations
- 1.2.15 Sectors
- 1.2.16 SectorsX
- 1.2.17 SectorsY
- 1.2.18 SelectedVertices
- 1.2.19 ShowGrid
- 1.2.20 ToHeightmap
- 1.2.21 ToWorld
- 1.2.22 VertexColors
- 1.2.23 VertexStreams
- 1.2.24 Vertices
- 1.3 Default values
- 2 Enums
- 3 Structs
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Properties[edit]
Property group 'TerrainInfo'[edit]
bKCollisionHalfRes[edit]
Type: bool
DecoLayerOffset[edit]
Type: float
DecoLayers[edit]
Type: array<DecorationLayer>
Inverted[edit]
Type: bool
Layers[edit]
Type: TerrainLayer
Array size: 32
TerrainMap[edit]
Type: Texture
TerrainScale[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 64.0 |
Y | 64.0 |
Z | 64.0 |
TerrainSectorSize[edit]
Type: int
Default value: 16
Internal variables[edit]
CollapsedLayers[edit]
Type: Texture
Modifiers: native, const
DecoLayerData[edit]
Type: array<DecorationLayerData>
Modifiers: native, const
EdgeTurnBitmap[edit]
Modifiers: const
FaceNormals[edit]
Type: array<NormalPair>
Modifiers: native, const
HeightmapX[edit]
Type: int
Modifiers: native, const
HeightmapY[edit]
Type: int
Modifiers: native, const
JustLoaded[edit]
Type: int
Modifiers: transient
OldHeightmap[edit]
Modifiers: native, const
OldTerrainMap[edit]
Type: Texture
Modifiers: native, const
PaintedColor[edit]
Type: array<Object.Color>
Modifiers: native, const
editor only
Primitive[edit]
Type: TerrainPrimitive
Modifiers: native, const
QuadDomMaterialBitmap[edit]
Modifiers: const
QuadVisibilityBitmap[edit]
Modifiers: const
RenderCombinations[edit]
Modifiers: native, const
Sectors[edit]
Type: array<TerrainSector>
Modifiers: native, const
SectorsX[edit]
Type: int
Modifiers: native, const
SectorsY[edit]
Type: int
Modifiers: native, const
SelectedVertices[edit]
Modifiers: native, const
ShowGrid[edit]
Type: int
Modifiers: native, const
ToHeightmap[edit]
Type: Object.Vector
Array size: 4
Modifiers: native, const
ToWorld[edit]
Type: Object.Vector
Array size: 4
Modifiers: native, const
VertexColors[edit]
Type: array<Object.Color>
Modifiers: native, const
VertexStreams[edit]
Modifiers: native, const
Vertices[edit]
Type: array<Object.Vector>
Modifiers: native, const
Default values[edit]
Property | Value |
---|---|
bStatic | True |
bStaticLighting | True |
bWorldGeometry | True |
Texture | Texture'Engine.S_TerrainInfo' |
Enums[edit]
ESortOrder[edit]
- SORT_NoSort
- SORT_BackToFront
- SORT_FrontToBack
ETexMapAxis[edit]
- TEXMAPAXIS_XY
- TEXMAPAXIS_XZ
- TEXMAPAXIS_YZ
Structs[edit]
DecoInfo[edit]
- Object.Vector Location
- Object.Rotator Rotation
- Object.Vector Scale
- Object.Vector TempScale
- Object.Color Color
- int Distance
DecorationLayer[edit]
- int ShowOnTerrain
- Texture ScaleMap
- Texture DensityMap
- Texture ColorMap
- StaticMesh StaticMesh
- Object.RangeVector ScaleMultiplier
- Object.Range FadeoutRadius
- Object.Range DensityMultiplier
- int MaxPerQuad
- int Seed
- int AlignToTerrain
- ESortOrder DrawOrder
- int ShowOnInvisibleTerrain
- int LitDirectional
- int DisregardTerrainLighting
- int RandomYaw
DecorationLayerData[edit]
- array<DecoSectorInfo> Sectors
DecoSectorInfo[edit]
- array<DecoInfo> DecoInfo
- Object.Vector Location
- float Radius
NormalPair[edit]
- Object.Vector Normal1
- Object.Vector Normal2
TerrainLayer[edit]
- Material Texture
- Texture AlphaMap
- float UScale
- float VScale
- float UPan
- float VPan
- ETexMapAxis TextureMapAxis
- float TextureRotation
- Object.Rotator LayerRotation
- Object.Matrix TerrainMatrix
- float KFriction
- float KRestitution
- Texture LayerWeightMap