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UE2:DemoRecSpectator (UT2004)

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UT2004 Object >> Actor >> Controller >> PlayerController >> UnrealPlayer >> DemoRecSpectator
Package: 
UnrealGame
This class in other games:
RTNP, U1, UT, U2XMP, U2, UE2Runtime, UT2003, UT3, UDK

DemoRecSpectator - spectator for demo recordings to replicate ClientMessages

Properties[edit]

bFoundPlayer[edit]

Type: bool


bTempBehindView[edit]

Type: bool


RemoteViewTarget[edit]

Type: string

Used to track targets without a controller

Default values[edit]

Property Value
bDemoOwner True
RemoteRole ROLE_AutonomousProxy

Functions[edit]

Exec functions[edit]

DemoViewNextPlayer[edit]

exec function DemoViewNextPlayer ()


ViewClass[edit]

exec function ViewClass (class<ActoraClass, optional bool bQuiet, optional bool bCheat)


Events[edit]

PlayerCalcView[edit]

event PlayerCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)

Overrides: PlayerController.PlayerCalcView


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: UnrealPlayer.PostBeginPlay


Other instance functions[edit]

InitPlayerReplicationInfo[edit]

function InitPlayerReplicationInfo ()

Overrides: Controller.InitPlayerReplicationInfo


States[edit]

Spectating[edit]

Inherits from: PlayerController.Spectating

Modifiers: auto

Spectating.PlayerTick[edit]

event PlayerTick (float DeltaTime)

Overrides: PlayerController.PlayerTick (global)


Spectating.AltFire[edit]

exec function AltFire (optional float F)

Overrides: PlayerController.Spectating.AltFire


Spectating.Fire[edit]

exec function Fire (optional float F)

Overrides: PlayerController.Spectating.Fire