Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:DeployableInventory (U2)
Contents
- 1 Constants
- 2 Properties
- 3 Functions
- 3.1 Static functions
- 3.2 Events
- 3.3 Other instance functions
- 3.3.1 Activate
- 3.3.2 ActivateUnit
- 3.3.3 AdjustDamage
- 3.3.4 AltFire
- 3.3.5 Ammo_AddAmmo
- 3.3.6 Ammo_DeployableUseAmmo
- 3.3.7 Ammo_UseAmmo
- 3.3.8 CalcDeploySpot
- 3.3.9 CanDeploy
- 3.3.10 Deactivate
- 3.3.11 Deploy
- 3.3.12 DeployDestinationIsValid
- 3.3.13 HandleDeployFailed
- 3.3.14 HasNeededSkill
- 3.3.15 PlayFiring
- 3.3.16 PlayReloading
- 3.3.17 PostDeploy
- 3.3.18 PreSetAimingParameters
- 3.3.19 TossDeployed
- 3.3.20 TraceFire
- 3.3.21 UseSkill
- 4 States
- Package:
- Deployables
- Direct subclasses:
- AutoTurretDeployable, FieldGeneratorDeployable, LandMineDeployable, LaserTripMineDeployable, PackBase, ProximitySensorDeployable, RocketTurretDeployable
- This class in other games:
- U2XMP
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Constants[edit]
DeployDropHeight[edit]
Value: 32.0
DeployHorizontalFudge[edit]
Value: 8.0
Properties[edit]
Property group 'DeployableInventory'[edit]
ActivateSound[edit]
Type: Sound
DeActivateSound[edit]
Type: Sound
EffectSound[edit]
Type: Sound
Internal variables[edit]
bCanIntersectDUs[edit]
Type: bool
allow deployed unit CCs to intersect
bCanIntersectPawns[edit]
Type: bool
allow deployed unit CCs to intersect
bIgnoreOwnerYaw[edit]
Type: bool
hack to spawn meshes with particle attachments with their default orientation
bTossProjectiles[edit]
Type: bool
DeployClass[edit]
DeployFailedSound[edit]
Type: Sound
Default value: Sound'U2A.Suits.NoEnergy'
DeploySkillCost[edit]
Type: float
Default value: 0.0040
EquipResidue[edit]
Type: float
resuppling leftover between updates
MaxDeployDistance[edit]
Type: float
Default value: 60.0
MinDUSeparation[edit]
Type: float
Default value: 16.0
MinPawnSeparation[edit]
Type: float
Default value: 1.0
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoAmount[0] | 1 | ||||||||
AmmoAmount[1] | 1 | ||||||||
AmmoFlags[0] |
|
||||||||
AmmoFlags[1] |
|
||||||||
AnimFire[1] | 'Fire' | ||||||||
AnimFireLastDown[1] | 'FireLastDown' | ||||||||
AnimFireLastReload[1] | 'FireLastReload' | ||||||||
AnimFireLastRound[1] | 'FireLastRound' | ||||||||
AutoSwitchPriority | 0 | ||||||||
Crosshair | "Crosshair_XMP" | ||||||||
DownTime | 0.6 | ||||||||
FireLastDownTime[0] | 1.68 | ||||||||
FireLastDownTime[1] | 1.68 | ||||||||
FireLastReloadTime[0] | 1.68 | ||||||||
FireLastReloadTime[1] | 1.68 | ||||||||
FireLastRoundTime[0] | 1.68 | ||||||||
FireLastRoundTime[1] | 1.68 | ||||||||
FireTime[0] | 1.68 | ||||||||
FireTime[1] | 1.68 | ||||||||
InventoryGroup | 4 | ||||||||
ItemID | "XX" | ||||||||
ItemName | "Deployable Item" | ||||||||
MaxAmmo[0] | 9 | ||||||||
MaxAmmo[1] | 9 | ||||||||
PickupAmmoCount | 10 | ||||||||
PlayerViewOffset |
|
||||||||
ReloadTime | 0.0 | ||||||||
ReloadUnloadedTime | 0.0 | ||||||||
SelectUnloadedTime | 0.36 | ||||||||
ShakeMag[0] | 0.0 | ||||||||
ShakeMag[1] | 0.0 | ||||||||
ShakeTime[0] | 0.0 | ||||||||
ShakeTime[1] | 0.0 |
Functions[edit]
Static functions[edit]
IsValidDefaultInventory[edit]
Overrides: Weapon.IsValidDefaultInventory
Events[edit]
Tick[edit]
Overrides: Actor.Tick
Timer[edit]
Overrides: Actor.Timer
Other instance functions[edit]
Activate[edit]
ActivateUnit[edit]
AdjustDamage[edit]
AltFire[edit]
Overrides: Weapon.AltFire
Ammo_AddAmmo[edit]
Overrides: Weapon.Ammo_AddAmmo
Ammo_DeployableUseAmmo[edit]
Ammo_UseAmmo[edit]
Overrides: Weapon.Ammo_UseAmmo
CalcDeploySpot[edit]
CanDeploy[edit]
Deactivate[edit]
Deploy[edit]
DeployDestinationIsValid[edit]
HandleDeployFailed[edit]
HasNeededSkill[edit]
PlayFiring[edit]
Overrides: Weapon.PlayFiring
PlayReloading[edit]
Overrides: Weapon.PlayReloading
PostDeploy[edit]
PreSetAimingParameters[edit]
Overrides: Weapon.PreSetAimingParameters
TossDeployed[edit]
TraceFire[edit]
Overrides: Weapon.TraceFire
UseSkill[edit]
States[edit]
Activated[edit]
Activated.Activate[edit]
Overrides: Activate (global)
Activated.Deactivate[edit]
Overrides: Deactivate (global)
Inactive[edit]
Modifiers: auto
Inactive.Activate[edit]
Overrides: Activate (global)
Inactive.Deactivate[edit]
Overrides: Deactivate (global)