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UE2:DestroyOnDamage (U2XMP)

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U2XMP Object >> Force >> DestroyOnDamage
Package: 
ParticleSystems
Within class: 
ParticleGenerator
This class in other games:
U2

$Author: Aleiby $ $Date: 5/30/02 10:25p $ $Revision: 2 $ Name: DestroyOnDamage.uc Author: Aaron R Leiby Date: 29 May 2002 Description: Destroys particles within calls to HurtRadius. How to use this class:

Radius defines how big the individually affect particles are in Unreal

units scaled by their size.

Types of damage to react to. Leave empty to react to all damage types.
Use DestroyLifeSpan to delay the particle destruction by a specified

amount of time. This is useful for making cascading effects on particles

that damage each other.

Properties[edit]

Property group 'DestroyOnDamage'[edit]

DamageTypes[edit]

Type: array<class<DamageType> >


DestroyLifeSpan[edit]

Type: float


Radius[edit]

Type: float

Multiplied by particle size.

Static native functions[edit]

Notify[edit]

static final native function Notify (Level Level, Object.Vector Origin, float DamageRadius, class<DamageTypeDamageType)