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UE2:DialogControllerDefault (U2XMP)

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U2XMP Object >> Actor >> Dialog >> DialogController >> DialogControllerDefault
Package: 
U2Dialog

DialogControllerDefault.uc Created By: Mike Baldwin Created On: 4/16/2001 $Author: Mbaldwin $ $Date: 10/22/02 5:17p $ $Revision: 31 $

Constants

MoodMin

Value: -1.0


MoodMax

Value: 1.0


HeadTrackingChannel

Value: 13


HeadTrackingSatellite

Value: 'Sat_HeadTrack'


Properties

bNPCIsReady

Type: bool

Modifiers: protected

Is the NPC ready? (waiting for anims to finish, etc)

bUseGestures

Type: bool

automated facial animations, hand waving, etc.

Default value: True

CurLookTarget

Type: Actor

Modifiers: protected

What the actor is currently head tracking (according to the dialog system)

FacingSpeaker

Type: Actor

Modifiers: protected

The actor that the NPC is facing

PrevLookTarget

Type: Actor

Modifiers: protected


Functions

Events

DialogBegin

event DialogBegin (Actor Other)

Overrides: DialogController.DialogBegin


DialogEnd

event DialogEnd ()

Overrides: DialogController.DialogEnd


NotifyNPCReady

event NotifyNPCReady ()

Overrides: DialogController.NotifyNPCReady


Other instance functions

ChangeMood

function ChangeMood (float Amount)

Overrides: DialogController.ChangeMood


DisableHeadTracking

function DisableHeadTracking ()

Overrides: DialogController.DisableHeadTracking


DisplayDebugInfo

function string DisplayDebugInfo ()

Overrides: DialogController.DisplayDebugInfo


EnableHeadTracking

function EnableHeadTracking (Actor TargetActor)

Overrides: DialogController.EnableHeadTracking


GetHeadTrackSatellite

function Actor GetHeadTrackSatellite ()


SetHeadTrackSatellite

function SetHeadTrackSatellite (Actor Target)


SetTalking

function SetTalking (Dialog.EDialogBoolean bTalking)

Overrides: DialogController.SetTalking


TurnToFace

function TurnToFace (Actor TargetActor)

Overrides: DialogController.TurnToFace