Gah - a solution with more questions. – EntropicLqd
UE2:DialogEngine (U2XMP)
- Package:
- U2Dialog
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DialogEngine.uc Created By: Mike Baldwin Created On: 2/20/2001 $Author: Aleiby $ $Date: 1/14/03 7:06p $ $Revision: 58 $
Properties
AllowSlomo
Type: bool
Modifiers: config
bPlayerDead
Type: bool
DControllers
Type: array<DialogController>
DebugOffsetX
Type: int
debug window screen offsets
DebugOffsetY
Type: int
Default value: 300
EngineInfo
text to render to debug window
PrevSessionInfoLength
Type: int
SessionInfo
Sessions
Type: array<DialogSession>
current conversations
SubtitleBoxWidth
Type: float
pixels wide the subtitle box for text is
Default value: 600.0
SubtitleColorOther
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 175 |
G | 175 |
R | 175 |
SubtitleColorPlayer
Type: Object.Color
subtitle text color for player conversations
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
SubtitleFont
Type: Font
font to use for subtitles
SubtitleFontStr
Type: string
Modifiers: localized
configurable font string
Default value: "SubTFonts.EE16"
SubtitlePadding
Type: float
padding to add to text width for proper wrapping
Default value: 50.0
Trees
Type: array<DialogTree>
dialog read in from .dlg files
Functions
Static native functions
GetNode
NameToActor
NameToDC
StringToActor
StringToDC
Static events
NotifyDialogAborted
NotifyDialogScriptedAbort
NotifyDialogSpeakerDied
NotifyDialogSpeakerTookDamage
NotifyDialogWalkedAway
Other static functions
DisableNode
EnableNode
GetInstance
HasDialog
Initiate
IsAlreadyTalking
NotifyAudioSystemReset
SetActorReadyTime
ToggleDebug
Native functions
FindDialogFiles
GetDialogByParticipants
GetDialogByTopic
LoadDialogFiles
LoadSubtitleFont
Events
Destroyed
Overrides: Actor.Destroyed
NotifyGameSpeedChanged
PostBeginPlay
Overrides: Actor.PostBeginPlay
PreBeginPlay
Overrides: Actor.PreBeginPlay
Tick
Overrides: Actor.Tick