Always snap to grid
UE2:DoorMover (U2XMP)
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- Package:
- U2
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DoorMover.uc $Author: Mfox $ $Date: 4/30/02 12:34p $ $Revision: 3 $
Constants
TriggerDoorState
Value: 'TriggerDoor'
ForwardOpeningLabel
Value: 'ForwardOpening'
ForwardClosingLabel
Value: 'ForwardClosing'
BackwardOpeningLabel
Value: 'BackwardOpening'
BackwardClosingLabel
Value: 'BackwardClosing'
Properties
Property group 'DoorMover'
bLockable
Type: bool
Is this door locked? If FALSE, door behaves normally.
bStayUnlocked
Type: bool
Once unlocked, door stays unlocked - no more unlocked messages/sounds.
LockedMessage
Type: string
Modifiers: localized
LockedMessageDuration
Type: float
LockedSound
Type: Sound
MinLockSoundTime
Type: float
Minimum time between locked sound playing.
UnLockDuration
Type: float
UnLockMessage
Type: string
Modifiers: localized
UnLockMessageDuration
Type: float
UnLockSound
Type: Sound
Internal variables
bUnlocked
Type: bool
current locked/unlocked state of the door
DoorState
Type: EDoorState
current open/close state of door
LastLockedSoundTime
Type: float
Enums
EDoorState
- DRSTATE_FW_Opening
- DRSTATE_FW_Closing
- DRSTATE_BK_Opening
- DRSTATE_BK_Closing
Functions
Events
BeginPlay
event BeginPlay ()
Overrides: Mover.BeginPlay
Other instance functions
CheckForKey
EnableTriggers
function EnableTriggers (bool Enable)
IsUnlocked
MakeGroupReturn
function MakeGroupReturn ()
Overrides: Mover.MakeGroupReturn
MakeGroupStop
function MakeGroupStop ()
Overrides: Mover.MakeGroupStop
OpenBackward
function OpenBackward ()
OpenForward
function OpenForward ()
States
@TriggerDoorState
@TriggerDoorState.InterpolateEnd
function InterpolateEnd (Actor Other)