I'm a doctor, not a mechanic
UE2:DoorMover (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- U2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DoorMover.uc $Author: Mfox $ $Date: 4/30/02 12:34p $ $Revision: 3 $
Constants[edit]
TriggerDoorState[edit]
Value: 'TriggerDoor'
ForwardOpeningLabel[edit]
Value: 'ForwardOpening'
ForwardClosingLabel[edit]
Value: 'ForwardClosing'
BackwardOpeningLabel[edit]
Value: 'BackwardOpening'
BackwardClosingLabel[edit]
Value: 'BackwardClosing'
Properties[edit]
Property group 'DoorMover'[edit]
bLockable[edit]
Type: bool
Is this door locked? If FALSE, door behaves normally.
bStayUnlocked[edit]
Type: bool
Once unlocked, door stays unlocked - no more unlocked messages/sounds.
LockedMessage[edit]
Type: string
Modifiers: localized
LockedMessageDuration[edit]
Type: float
LockedSound[edit]
Type: Sound
MinLockSoundTime[edit]
Type: float
Minimum time between locked sound playing.
UnLockDuration[edit]
Type: float
UnLockMessage[edit]
Type: string
Modifiers: localized
UnLockMessageDuration[edit]
Type: float
UnLockSound[edit]
Type: Sound
Internal variables[edit]
bUnlocked[edit]
Type: bool
current locked/unlocked state of the door
DoorState[edit]
Type: EDoorState
current open/close state of door
LastLockedSoundTime[edit]
Type: float
Enums[edit]
EDoorState[edit]
- DRSTATE_FW_Opening
- DRSTATE_FW_Closing
- DRSTATE_BK_Opening
- DRSTATE_BK_Closing
Functions[edit]
Events[edit]
BeginPlay[edit]
event BeginPlay ()
Overrides: Mover.BeginPlay
Other instance functions[edit]
CheckForKey[edit]
EnableTriggers[edit]
function EnableTriggers (bool Enable)
IsUnlocked[edit]
MakeGroupReturn[edit]
function MakeGroupReturn ()
Overrides: Mover.MakeGroupReturn
MakeGroupStop[edit]
function MakeGroupStop ()
Overrides: Mover.MakeGroupStop
OpenBackward[edit]
function OpenBackward ()
OpenForward[edit]
function OpenForward ()
States[edit]
@TriggerDoorState[edit]
@TriggerDoorState.InterpolateEnd[edit]
function InterpolateEnd (Actor Other)