The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE2:Drowned (UE2Runtime)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UE2Runtime Object >> Actor >> DamageType >> Drowned
Package: 
Gameplay
This class in other games:
RTNP, U1, UT, UT2003, UT2004, U2

null

Default values[edit]

Property Value
bArmorStops False
bCausesBlood False
bNoSpecificLocation True
DeathString "%o forgot to come up for air."
FemaleSuicide "%o forgot to come up for air."
FlashFog
Member Value
X 312.5
Y 468.75
Z 468.75
MaleSuicide "%o forgot to come up for air."

Static functions[edit]

GetPawnDamageEffect[edit]

static function class<EffectsGetPawnDamageEffect (Object.Vector HitLocation, float Damage, Object.Vector Momentum, Pawn Victim, bool bLowDetail)

Overrides: DamageType.GetPawnDamageEffect