Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:Drowned (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> DamageType >> Drowned |
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Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bArmorStops | False | ||||||||
bCausesBlood | False | ||||||||
bLocationalHit | False | ||||||||
DeathString | "%o forgot to come up for air." | ||||||||
FemaleSuicide | "%o forgot to come up for air." | ||||||||
FlashFog |
|
||||||||
MaleSuicide | "%o forgot to come up for air." |
Static functions[edit]
GetPawnDamageEffect[edit]
static function class<Effects> GetPawnDamageEffect (Object.Vector HitLocation, float Damage, Object.Vector Momentum, Pawn Victim, bool bLowDetail)
Overrides: DamageType.GetPawnDamageEffect