Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:Drowned (UT2003)

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UT2003 Object >> Actor >> DamageType >> Drowned
Package: 
Gameplay
This class in other games:
RTNP, U1, UT, UT2004, UE2Runtime, U2

null

Default values[edit]

Property Value
bArmorStops False
bCausesBlood False
bLocationalHit False
DeathString "%o forgot to come up for air."
FemaleSuicide "%o forgot to come up for air."
FlashFog
Member Value
X 312.5
Y 468.75
Z 468.75
MaleSuicide "%o forgot to come up for air."

Static functions[edit]

GetPawnDamageEffect[edit]

static function class<EffectsGetPawnDamageEffect (Object.Vector HitLocation, float Damage, Object.Vector Momentum, Pawn Victim, bool bLowDetail)

Overrides: DamageType.GetPawnDamageEffect