Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:GameReplicationInfo (UE2Runtime)

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UE2Runtime Object >> Actor >> Info >> ReplicationInfo >> GameReplicationInfo
Package: 
Engine
This class in other games:
RTNP, U1, UT, U2XMP, UT2003, U2, UT2004, UDK, UT3

GameReplicationInfo.

Properties[edit]

Property group 'GameReplicationInfo'[edit]

AdminEmail[edit]

Type: string

Modifiers: globalconfig

Email address of the server admin.

AdminName[edit]

Type: string

Modifiers: globalconfig

Name of the server admin.

MOTDLine1[edit]

Type: string

Modifiers: globalconfig

Message

MOTDLine2[edit]

Type: string

Modifiers: globalconfig

Of

MOTDLine3[edit]

Type: string

Modifiers: globalconfig

The

MOTDLine4[edit]

Type: string

Modifiers: globalconfig

Day

PRIArray[edit]

Type: array<PlayerReplicationInfo>


ServerName[edit]

Type: string

Modifiers: globalconfig

Name of the server, i.e.: Bob's Server.

Default value: "Another Unreal Server"

ServerRegion[edit]

Type: int

Modifiers: globalconfig

Region of the game server.

ShortName[edit]

Type: string

Modifiers: globalconfig

Abbreviated name of server, i.e.: B's Serv (stupid example)

Default value: "Unreal Server"

Internal variables[edit]

bMatchHasBegun[edit]

Type: bool


bStopCountDown[edit]

Type: bool


Default value: True

bTeamGame[edit]

Type: bool

Assigned by GameInfo.

bTeamSymbolsUpdated[edit]

Type: bool


CarriedObjectState[edit]

Type: ECarriedObjectState

Array size: 2


ElapsedTime[edit]

Type: int


FlagPos[edit]

Type: Object.Vector

replicated 2D position of one object

GameClass[edit]

Type: string

Assigned by GameInfo.

GameName[edit]

Type: string

Assigned by GameInfo.

GoalScore[edit]

Type: int


MatchID[edit]

Type: int


MaxLives[edit]

Type: int


RemainingMinute[edit]

Type: int


RemainingTime[edit]

Type: int


SecondCount[edit]

Type: float


Teams[edit]

Type: TeamInfo

Array size: 2


TimeLimit[edit]

Type: int


Winner[edit]

Type: Actor

set by gameinfo when game ends

Default values[edit]

Property Value
bNetNotify True

Enums[edit]

ECarriedObjectState[edit]

COS_Home 
COS_HeldFriendly 
COS_HeldEnemy 
COS_Down 

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

AddPRI[edit]

simulated function AddPRI (PlayerReplicationInfo PRI)


GetCarriedObjectState[edit]

simulated function name GetCarriedObjectState (int Team)


GetPRIArray[edit]

simulated function GetPRIArray (out array<PlayerReplicationInfopris)


RemovePRI[edit]

simulated function RemovePRI (PlayerReplicationInfo PRI)


Reset[edit]

function Reset ()

Overrides: Actor.Reset


SetCarriedObjectState[edit]

simulated function SetCarriedObjectState (int Team, name NewState)


TeamSymbolNotify[edit]

simulated function TeamSymbolNotify ()