My program doesn't have bugs. It just develops random features.
UE2:Object (UT2003)
- Package:
- Core
- Direct subclasses:
- DrawOpBase, AnimNotifyProps, Actor, AdminBase, AnimEditProps, AnimNotify, ReachSpec, Bitmap, BrushBuilder, CameraEffect, Canvas, CheatManager, Commandlet, CustomBotConfig, SpeciesType, DecoText, GUI, GameConfigSet, GameProfile, I3DL2Listener, Interactions, KarmaParamsCollision, LadderInfo, LevelSummary, ListItem, Locale, LogEntry, Manifest, MatObject, MatchInfo, MaterialFactory, Material, MeshObject, NotifyProperties, ObjectArray, ObjectPool, Palette, ParticleEmitter, PlayInfo, PlayerInput, PlayerRecordClass, Player, Resource, RosterEntry, ScriptedAction, SequEditProps, SkaarjMeshes, SkelPrefsEditProps, Sound, Spline, StringArray, Subsystem, Time, WebApplication, WebRequest, WebResponse, WebSkin, XAdminBase, XPawnGibGroup, XPawnSoundGroup, XPrivilegeBase, XUtil, MeshAnimation, Primitive
- This class in other games:
- RTNP, U1, UT, UE2Runtime, U2, U2XMP, UT2004, UDK, UT3
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Object: The base class all objects. This is a built-in Unreal class and it shouldn't be modified.
Constants[edit]
RF_Transactional[edit]
Value: 0x00000001
Supports editor undo/redo.
RF_Public[edit]
Value: 0x00000004
Can be referenced by external package files.
RF_Transient[edit]
Value: 0x00004000
Can't be saved or loaded.
RF_Standalone[edit]
Value: 0x00080000
Keep object around for editing even if unreferenced.
RF_NotForClient[edit]
Value: 0x00100000
Don't load for game client.
RF_NotForServer[edit]
Value: 0x00200000
Don't load for game server.
RF_NotForEdit[edit]
Value: 0x00400000
MaxInt[edit]
Value: 0x7fffffff
Pi[edit]
Value: 3.1415926535897932
Properties[edit]
Property group 'Object'[edit]
Name[edit]
Type: name
Modifiers: native, const, editconst
Internal variables[edit]
Class[edit]
Type: Class
Modifiers: native, const, editconst
ObjectFlags[edit]
Type: int
Modifiers: native, const
ObjectInternal[edit]
Type: pointer
Array size: 6
Modifiers: native, private, const
Outer[edit]
Type: Object
Modifiers: native, const
Enums[edit]
ECamOrientation[edit]
- CAMORIENT_None
- CAMORIENT_LookAtActor
- CAMORIENT_FacePath
- CAMORIENT_Interpolate
- CAMORIENT_Dolly
EDrawPivot[edit]
- DP_UpperLeft
- DP_UpperMiddle
- DP_UpperRight
- DP_MiddleRight
- DP_LowerRight
- DP_LowerMiddle
- DP_LowerLeft
- DP_MiddleLeft
- DP_MiddleMiddle
ESheerAxis[edit]
Structs[edit]
See Object structs.
Functions[edit]
Static native functions[edit]
See Object static native functions.
Iterator functions[edit]
AllObjects[edit]
Native functions[edit]
Disable[edit]
Enable[edit]
GetPropertyText[edit]
GetStateName[edit]
GotoState[edit]
IsA[edit]
IsInState[edit]
IsOnConsole[edit]
IsSoaking[edit]
SaveConfig[edit]
SetPropertyText[edit]
Events[edit]
BeginState[edit]
Created[edit]
EndState[edit]
Other instance functions[edit]
RandRange[edit]
Operators[edit]
See Object operators.