Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:EFFECT_DRIVING_TUNNEL (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> I3DL2Listener >> EFFECT_DRIVING_TUNNEL |
Contents
- Package:
- Gameplay
- This class in other games:
- UE2Runtime, U2, U2XMP, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
EFFECT_DRIVING_TUNNEL
Default values[edit]
Property | Value |
---|---|
AirAbsorptionHF | 0.0 |
DecayHFRatio | 0.94 |
DecayLFRatio | 1.31 |
DecayTime | 3.42 |
EchoDepth | 0.05 |
EchoTime | 0.214 |
EnvironmentDiffusion | 0.81 |
EnvironmentSize | 3.1 |
LFReference | 155.3 |
Reflections | -300 |
ReflectionsDelay | 0.051 |
Reverb | -500 |
ReverbDelay | 0.047 |
Room | -900 |
RoomHF | -800 |
RoomLF | -100 |