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UE2:GUISplitter (UT2004)
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(Redirected from UE2:EGUISplitterType (UT2004))
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUISplitter |
Contents
- Package:
- XInterface
- This class in other games:
- UT2003, UE2Runtime
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Class: UT2K4UI.GUISplitter
GUISplitters allow the user to size two other controls (usually Panels)
Written by Jack Porter Updated by Ron Prestenback (c) 2002, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'GUISplitter'[edit]
bDrawSplitter[edit]
Type: bool
Draw the actual splitter bar
Default value: True
bFixedSplitter[edit]
Type: bool
Can splitter be moved?
DefaultPanels[edit]
Type: string
Array size: 2
Names of the default panels
MaxPercentage[edit]
Type: float
How big can any 1 panel get
Panels[edit]
Type: GUIComponent
Array size: 2
Quick Reference
SplitAreaSize[edit]
Type: float
size of splitter thing
Default value: 8.0
SplitOrientation[edit]
Type: EGUISplitterType
SplitPosition[edit]
Type: float
0.0 - 1.0
Default value: 0.5
Default values[edit]
Property | Value |
---|---|
bAcceptsInput | True |
bNeverFocus | True |
bRequiresStyle | True |
StyleName | "SquareButton" |
Enums[edit]
EGUISplitterType[edit]
- SPLIT_Vertical
- SPLIT_Horizontal
Delegates[edit]
OnReleaseSplitter[edit]
delegate OnReleaseSplitter (GUIComponent Sender, float NewPosition)
Functions[edit]
Native functions[edit]
SplitterUpdatePositions[edit]
native function SplitterUpdatePositions ()
Events[edit]
AppendComponent[edit]
Overrides: GUIMultiComponent.AppendComponent
InitComponent[edit]
event InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIPanel.InitComponent