My program doesn't have bugs. It just develops random features.

UE2:GUI enums (UE2Runtime)

From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:EImgAlign (UE2Runtime))
Jump to: navigation, search
UE2Runtime Object >> GUI (enums)
GUI enums in other games:
UT2003, UT2004

Enums[edit]

eEditMask[edit]

EDM_None 
EDM_Alpha 
EDM_Numeric 

eIconPosition[edit]

ICP_Normal 
ICP_Center 
ICP_Scaled 
ICP_Stretched 
ICP_Bound 

eImgAlign[edit]

IMGA_TopLeft 
IMGA_Center 
IMGA_BottomRight 

eImgStyle[edit]

ISTY_Normal 
ISTY_Stretched 
ISTY_Scaled 
ISTY_Bound 
ISTY_Justified 

EMenuRenderStyle[edit]

MSTY_None 
MSTY_Normal 
MSTY_Masked 
MSTY_Translucent 
MSTY_Modulated 
MSTY_Alpha 
MSTY_Additive 
MSTY_Subtractive 
MSTY_Particle 
MSTY_AlphaZ 

eMenuState[edit]

MSAT_Blurry 
Component has no focus at all
MSAT_Watched 
Component is being watched (ie: Mouse is hovering over, etc)
MSAT_Focused 
Component is Focused (ie: selected)
MSAT_Pressed 
Component is being pressed
MSAT_Disabled 
Component is disabled.

ePageAlign[edit]

PGA_None 
PGA_Client 
PGA_Left 
PGA_Right 
PGA_Top 
PGA_Bottom 

eTextAlign[edit]

TXTA_Left 
TXTA_Center 
TXTA_Right 

eTextCase[edit]

TXTC_None 
TXTC_Upper 
TXTC_Lower 

eXControllerCodes[edit]

XC_Up 
XC_Down 
XC_Left 
XC_Right 
XC_A 
XC_B 
XC_X 
XC_Y 
XC_Black 
XC_White 
XC_LeftTrigger 
XC_RightTrigger 
XC_PadUp 
XC_PadDown 
XC_PadLeft 
XC_PadRight 
XC_Start 
XC_Back 
XC_LeftThumb 
XC_RightThumb