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UE2:Actor enums (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:EMusicTransition (U2XMP))
- Actor enums in other games:
- RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004, UDK
- Other member categories for this class:
- constants, events, instance functions, internal variables, native functions, properties
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Enums[edit]
EDoubleClickDir[edit]
- DCLICK_None
- DCLICK_Left
- DCLICK_Right
- DCLICK_Forward
- DCLICK_Back
- DCLICK_Active
- DCLICK_Done
EDrawType[edit]
- DT_None
- DT_Sprite
- DT_Mesh
- DT_Brush
- DT_RopeSprite
- DT_VerticalSprite
- DT_Terraform
- DT_SpriteAnimOnce
- DT_Custom
- NEW (arl) ParticleSystems
- DT_StaticMesh
- DT_DrawType
- DT_Particle
- DT_AntiPortal
- DT_FluidSurface
- NEW JAG FLUID 29/09/2002
EFilterState[edit]
- FS_Maybe
- FS_Yes
- FS_No
EForceType[edit]
- FT_None
- FT_DragAlong
ELightEffect[edit]
- LE_None
- LE_TorchWaver
- LE_FireWaver
- LE_WateryShimmer
- LE_Searchlight
- LE_SlowWave
- LE_FastWave
- LE_CloudCast
- LE_StaticSpot
- LE_Shock
- LE_Disco
- LE_Warp
- LE_Spotlight
- LE_NonIncidence
- LE_Shell
- LE_OmniBumpMap
- LE_Interference
- LE_Cylinder
- LE_Rotor
- LE_Spotlight2
- NEW (arl) Non-incident spotlight.
- LE_SquareSpotlight
- NEW (arl) Square non-incident spotlight.
- LE_Unused
- LE_Sunlight
- LE_QuadraticNonIncidence
ELightType[edit]
- LT_None
- LT_Steady
- LT_Pulse
- LT_Blink
- LT_Flicker
- LT_Strobe
- LT_Scripted
- NEW (arl) Only valid for ScriptedLight Actors.
- LT_BackdropLight
- LT_SubtlePulse
- LT_TexturePaletteOnce
- LT_TexturePaletteLoop
- LT_PawnProximity
- NEW (arl) Scales LightBrightness based on distance to closest pawn. (Interpolated from CollisionRadius to CollisionHeight).
EMeshNodeRelType[edit]
- MESHNODEREL_World
- location/rotation/scale in world space (default)
- MESHNODEREL_Mesh
- location/rotation/scale in mesh space
- MESHNODEREL_ParentNode
- location/rotation/scale in parent node space
- MESHNODEREL_RefPose
- location/rotation/scale relative to reference pose
EMusicTransition[edit]
- MTRAN_None
- MTRAN_Instant
- MTRAN_Segue
- MTRAN_Fade
- MTRAN_FastFade
- MTRAN_SlowFade
ENetRole[edit]
- ROLE_None
- No role at all.
- ROLE_DumbProxy
- Dumb proxy of this actor.
- ROLE_SimulatedProxy
- Locally simulated proxy of this actor.
- ROLE_AutonomousProxy
- Locally autonomous proxy of this actor.
- ROLE_Authority
- Authoritative control over the actor.
EPhysics[edit]
- PHYS_None
- 0
- PHYS_Walking
- 1
- PHYS_Falling
- 2
- PHYS_Swimming
- 3
- PHYS_Flying
- 4
- PHYS_Rotating
- 5
- PHYS_Projectile
- 6
- PHYS_Interpolating
- 7
- PHYS_MovingBrush
- 8
- PHYS_Spider
- 9
- PHYS_Trailer
- 10
- PHYS_Ladder
- 11
- PHYS_RootMotion
- 12
- PHYS_Swinging
- 13 //NEW (arl)
- PHYS_Karma
- 14
- PHYS_KarmaRagDoll
- 15
ERenderStyle[edit]
- STY_None
- don't use this!
- STY_Normal
- STY_Masked
- STY_Translucent
- STY_Brighten
- NEW (mw)
- STY_Modulated
- STY_Alpha
- STY_Particle
ESoundOcclusion[edit]
- OCCLUSION_Default
- OCCLUSION_None
- OCCLUSION_BSP
- OCCLUSION_StaticMeshes
ESoundSlot[edit]
- SLOT_None
- SLOT_Misc
- SLOT_Pain
- SLOT_Interact
- SLOT_Ambient
- SLOT_Talk
- SLOT_Interface
- SLOT_Dialog
- SLOT_Weapon
ETacticalMoveType[edit]
- TMT_None
- no strafing -- NPC will move directly towards destination
- TMT_Basic
- old (pre-serpentine) tactical moves (calls UpdateTactics)
- TMT_Serpentine
- serpentine strafing while moving towards destination
ETravelType[edit]
- TRAVEL_Absolute
- Absolute URL.
- TRAVEL_Partial
- Partial (carry name, reset server).
- TRAVEL_Relative
- Relative URL.