Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:Actor enums (UT2003)

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UT2003 Object >> Actor (enums)
Actor enums in other games:
RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2004, UDK
Other member categories for this class:
events, internal variables, native functions, properties

Enums[edit]

EDetailMode[edit]

DM_Low 
DM_High 
DM_SuperHigh 

EDoubleClickDir[edit]

DCLICK_None 
DCLICK_Left 
DCLICK_Right 
DCLICK_Forward 
DCLICK_Back 
DCLICK_Active 
DCLICK_Done 

EDrawType[edit]

DT_None 
DT_Sprite 
DT_Mesh 
DT_Brush 
DT_RopeSprite 
DT_VerticalSprite 
DT_Terraform 
DT_SpriteAnimOnce 
DT_StaticMesh 
DT_DrawType 
DT_Particle 
DT_AntiPortal 
DT_FluidSurface 

EFilterState[edit]

FS_Maybe 
FS_Yes 
FS_No 

EFlagState[edit]

FLAG_Home 
FLAG_HeldFriendly 
FLAG_HeldEnemy 
FLAG_Down 

EForceType[edit]

FT_None 
FT_DragAlong 
FT_Constant 

eKillZType[edit]

KILLZ_None 
KILLZ_Lava 
KILLZ_Suicide 

ELightEffect[edit]

LE_None 
LE_TorchWaver 
LE_FireWaver 
LE_WateryShimmer 
LE_Searchlight 
LE_SlowWave 
LE_FastWave 
LE_CloudCast 
LE_StaticSpot 
LE_Shock 
LE_Disco 
LE_Warp 
LE_Spotlight 
LE_NonIncidence 
LE_Shell 
LE_OmniBumpMap 
LE_Interference 
LE_Cylinder 
LE_Rotor 
LE_Negative 
sjs
LE_Sunlight 
LE_QuadraticNonIncidence 

ELightType[edit]

LT_None 
LT_Steady 
LT_Pulse 
LT_Blink 
LT_Flicker 
LT_Strobe 
LT_BackdropLight 
LT_SubtlePulse 
LT_TexturePaletteOnce 
LT_TexturePaletteLoop 
LT_FadeOut 

EMusicTransition[edit]

MTRAN_None 
MTRAN_Instant 
MTRAN_Segue 
MTRAN_Fade 
MTRAN_FastFade 
MTRAN_SlowFade 

ENetRole[edit]

ROLE_None 
No role at all.
ROLE_DumbProxy 
Dumb proxy of this actor.
ROLE_SimulatedProxy 
Locally simulated proxy of this actor.
ROLE_AutonomousProxy 
Locally autonomous proxy of this actor.
ROLE_Authority 
Authoritative control over the actor.

EPhysics[edit]

PHYS_None 
PHYS_Walking 
PHYS_Falling 
PHYS_Swimming 
PHYS_Flying 
PHYS_Rotating 
PHYS_Projectile 
PHYS_Interpolating 
PHYS_MovingBrush 
PHYS_Spider 
PHYS_Trailer 
PHYS_Ladder 
PHYS_RootMotion 
PHYS_Karma 
PHYS_KarmaRagDoll 
PHYS_Hovering 
PHYS_CinMotion 

ERenderStyle[edit]

STY_None 
STY_Normal 
STY_Masked 
STY_Translucent 
STY_Modulated 
STY_Alpha 
STY_Additive 
STY_Subtractive 
STY_Particle 
STY_AlphaZ 

ESoundOcclusion[edit]

OCCLUSION_Default 
OCCLUSION_None 
OCCLUSION_BSP 
OCCLUSION_StaticMeshes 

ESoundSlot[edit]

SLOT_None 
SLOT_Misc 
SLOT_Pain 
SLOT_Interact 
SLOT_Ambient 
SLOT_Talk 
SLOT_Interface 

ESurfaceTypes[edit]

EST_Default 
EST_Rock 
EST_Dirt 
EST_Metal 
EST_Wood 
EST_Plant 
EST_Flesh 
EST_Ice 
EST_Snow 
EST_Water 
EST_Glass 

ETravelType[edit]

TRAVEL_Absolute 
Absolute URL.
TRAVEL_Partial 
Partial (carry name, reset server).
TRAVEL_Relative 
Relative URL.

EUV2Mode[edit]

UVM_MacroTexture 
UVM_LightMap 
UVM_Skin